Combat System Improvements, PVP Wise By Main Mage

Post by Draxido on 2021-06-05 07:28:51

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Post by Azherae on 2021-06-05 07:43:36

Hi, almost everything you have suggested is against most of the current discussion in the forums and, to some extent, what the developers have said so far.

I hope you find some success with discussion of your feedback, so I'll give my opinions, since this isn't the thread where I compile things mostly neutrally and I can just be direct.

Crowd Control on all classes - No, this is terrible in a game with huge group PvP even after you add diminishing returns, it's chaos and pain for all involved and tactics devolve super fast.

1 Invulnerable Defensive skill each - Lack of variety here makes this homogenous, I can't say I'd like it, I'd probably go so far as to complain about it, even as a Cleric who doesn't care much.

Global Cleanse Skill on all characters - Just make this an item that can be used while CCed for some reason. Better for the economy, less annoying.

iFrames - Have you played BDO? How much iFrames are we talking about? 20 seconds of chaining them to be untouchable? Or Monster Hunter where you get a small gap to perfectly dodge someone's attack in a server authenticated PvP instance with 40 other people?

Mage suggestions - Already in line with Dev plans and all the feedback I've seen in the last month except like ... two people.

"you really can't go wrong" - Oh you so can...

Combat is not currently even slightly about 'sitting around casting spells at each other'

There are currently two or three other Action Combat and similar discussion threads within the first two pages, not saying you need to join those, but you can check them out to see what sort of thing people are about to come into this thread to tell you.

Other posters, I'll gather anything you say here into Combat Discussion thread or Compilation if you want me to, so please have at it.

Post by Draxido on 2021-06-05 09:04:13

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Post by Azherae on 2021-06-05 09:13:00

Then I believe you are...

Waiting for the combat revamp. Note that the game isn't apparently being balanced around 1v1 though.

Mages in particular may never quite match your wish, for a bunch of reasons I won't get into, as I am currently unable to make a solid argument about it without an essay .

Your requests don't have specifics, at the moment. They're mostly 'it can be done right' and 'I don't like how it is now' (except the Global Cleanse). Which is fine. They plan to revamp combat soon and you can take a pass at it then. I believe we can expect some implementation of your concepts in the upcoming changes.

Enjoy.

Post by Draxido on 2021-06-05 09:17:10

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Post by Azherae on 2021-06-05 09:32:02

I'll give you whatever I can based on what I see when I play in Alpha test with my group. If you do not mind, if you have played BDO, do you 'main' a Witch/Wizard in that game too? Have you played it much? Or do you prefer a different class there?

Post by Draxido on 2021-06-05 10:00:40

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Post by Azherae on 2021-06-05 10:03:03

Yeah don't even try, Witch and Wizard got nerfed even more recently.

Thanks for the data. Succ Witch preference tells me a massive amount and will make it easier to keep you updated whenever we test the Combat Revamp.

Post by Draxido on 2021-06-05 10:27:52

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Post by Selo on 2021-06-05 11:28:47

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Post by Noaani on 2021-06-05 13:17:58

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Post by maouw on 2021-06-05 14:25:11

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Post by tautau on 2021-06-05 20:06:17

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Post by Draxido on 2021-06-06 06:28:13

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Post by Noaani on 2021-06-06 08:05:53

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Post by arsnn on 2021-06-06 09:02:07

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Post by Noaani on 2021-06-06 09:22:14

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Post by Azherae on 2021-06-06 09:24:13

In a 2v2, all characters have one Global Cleanse each.

But both sides have at least two CC abilities each, with separate Global Cooldowns since they are different characters.

The more CC available across classes, the more you have to twist your balance to prevent the rapid defeat of any single character because there is more CC on one side than there are responses on the other.

Adding 'more situations to put the opponent into' to all classes in a GvG game forces you to add more 'answers' to those situations to individual characters.

The point is that Intrepid has indicated that if they have to choose between balancing for GvG and 1v1 they will probably do the thing that is better in GvG.

Whether any specific philosophy said by you or OP is actually against GvG balance, I won't argue on.

Post by Jamation on 2021-06-06 10:35:37

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Post by Dygz on 2021-06-06 12:22:07

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Post by Conrad on 2021-06-06 18:36:20

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Post by Dygz on 2021-06-06 21:25:30

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Post by Patsold on 2021-06-06 21:30:34

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Post by George_Black on 2021-06-07 01:49:57

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Post by neuroguy on 2021-06-07 04:30:18

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Post by Draxido on 2021-06-07 05:58:37

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Post by Noaani on 2021-06-07 07:04:41

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Post by Draxido on 2021-06-08 00:14:59

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Post by Noaani on 2021-06-08 01:55:05

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Post by Arukoru on 2021-06-08 04:44:34

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