Post by Azherae on 2021-06-05 07:43:36
Hi, almost everything you have suggested is against most of the current discussion in the forums and, to some extent, what the developers have said so far.
I hope you find some success with discussion of your feedback, so I'll give my opinions, since this isn't the thread where I compile things mostly neutrally and I can just be direct.
Crowd Control on all classes - No, this is terrible in a game with huge group PvP even after you add diminishing returns, it's chaos and pain for all involved and tactics devolve super fast.
1 Invulnerable Defensive skill each - Lack of variety here makes this homogenous, I can't say I'd like it, I'd probably go so far as to complain about it, even as a Cleric who doesn't care much.
Global Cleanse Skill on all characters - Just make this an item that can be used while CCed for some reason. Better for the economy, less annoying.
iFrames - Have you played BDO? How much iFrames are we talking about? 20 seconds of chaining them to be untouchable? Or Monster Hunter where you get a small gap to perfectly dodge someone's attack in a server authenticated PvP instance with 40 other people?
Mage suggestions - Already in line with Dev plans and all the feedback I've seen in the last month except like ... two people.
"you really can't go wrong" - Oh you so can...
Combat is not currently even slightly about 'sitting around casting spells at each other'
There are currently two or three other Action Combat and similar discussion threads within the first two pages, not saying you need to join those, but you can check them out to see what sort of thing people are about to come into this thread to tell you.
Other posters, I'll gather anything you say here into Combat Discussion thread or Compilation if you want me to, so please have at it.
I hope you find some success with discussion of your feedback, so I'll give my opinions, since this isn't the thread where I compile things mostly neutrally and I can just be direct.
Crowd Control on all classes - No, this is terrible in a game with huge group PvP even after you add diminishing returns, it's chaos and pain for all involved and tactics devolve super fast.
1 Invulnerable Defensive skill each - Lack of variety here makes this homogenous, I can't say I'd like it, I'd probably go so far as to complain about it, even as a Cleric who doesn't care much.
Global Cleanse Skill on all characters - Just make this an item that can be used while CCed for some reason. Better for the economy, less annoying.
iFrames - Have you played BDO? How much iFrames are we talking about? 20 seconds of chaining them to be untouchable? Or Monster Hunter where you get a small gap to perfectly dodge someone's attack in a server authenticated PvP instance with 40 other people?
Mage suggestions - Already in line with Dev plans and all the feedback I've seen in the last month except like ... two people.
"you really can't go wrong" - Oh you so can...
Combat is not currently even slightly about 'sitting around casting spells at each other'
There are currently two or three other Action Combat and similar discussion threads within the first two pages, not saying you need to join those, but you can check them out to see what sort of thing people are about to come into this thread to tell you.
Other posters, I'll gather anything you say here into Combat Discussion thread or Compilation if you want me to, so please have at it.