What combat needs: dynamic movement, offensive, and defensive options

Post by Krald on 2021-06-06 18:30:00

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Post by truelyyy on 2021-06-07 09:27:53

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Post by Azherae on 2021-06-07 09:48:07

Hi, it looks like you're on the same page as the current majority of feedback.

I don't think anyone has expressed any complaints about the concept of dodge rolling, especially to help get out of specific situations.

Right now, the game doesn't have any Animation Canceling, but you can definitely roll between two swings of your auto-attack combo. But the characters also don't have any hitstop or 'launched' mechanics.

If the enemy doesn't stagger when they get hit by your attacks, do you have any other suggestion about how to do the thing you're talking about?

Post by McShave on 2021-06-08 19:39:08

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Post by Grihm on 2021-06-08 21:25:32

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Post by Cypher on 2021-06-09 15:45:59

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