Post by Azherae on 2021-06-17 17:37:24
At the moment, the game intends to give you freedom so that your race is not the defining factor of this, but your chosen type of node and location are.
My group has a very clear idea of where they want to live on the map, what sorts of things they want to do, and therefore what node they are likely to engage in.
We expect to trade with other nodes and for those things to be related to the goals of both nodes. This may lead to war if there is too much difference, or diplomacy fails, or it may lead to alliance, agreement, and good outcomes economically.
I don't really agree with putting too much on the races' philosophies specifically because of this, and because the nodes take on the appearance and to some extent the culture of the dominant races in the area. To do this would, eventually, cause the game to be 'solved' and result in servers becoming very similar unless really big guilds or powerful groups decided to disrupt it.
Everything else you mentioned is already a huge 'selling point' for the game, it's a part of the appeal.
Basically I don't have any new ideas because the game already implemented 90% of what I'd want, and the other 10% doesn't fit with the vision behind the game and I respect that completely, knowing that the overall experience won't be improved by my 'wayward 10%'.
Even more importantly, people might want to play as one race, while holding the philosophy of another, like a group of Py'rai elves choosing to act as the scouts and sentries of a Dunir node, and I would prefer if there wasn't any obvious conflict there.
My group has a very clear idea of where they want to live on the map, what sorts of things they want to do, and therefore what node they are likely to engage in.
We expect to trade with other nodes and for those things to be related to the goals of both nodes. This may lead to war if there is too much difference, or diplomacy fails, or it may lead to alliance, agreement, and good outcomes economically.
I don't really agree with putting too much on the races' philosophies specifically because of this, and because the nodes take on the appearance and to some extent the culture of the dominant races in the area. To do this would, eventually, cause the game to be 'solved' and result in servers becoming very similar unless really big guilds or powerful groups decided to disrupt it.
Everything else you mentioned is already a huge 'selling point' for the game, it's a part of the appeal.
Basically I don't have any new ideas because the game already implemented 90% of what I'd want, and the other 10% doesn't fit with the vision behind the game and I respect that completely, knowing that the overall experience won't be improved by my 'wayward 10%'.
Even more importantly, people might want to play as one race, while holding the philosophy of another, like a group of Py'rai elves choosing to act as the scouts and sentries of a Dunir node, and I would prefer if there wasn't any obvious conflict there.