Post by Azherae on 2021-06-28 17:18:24
The basic reason to not do what you're suggesting is that it does not actually have any effect.
It helps with 'finding groups for leveling', but doesn't do much else of note. People just level alts or other crafts and claim all the same benefits of 'grinding a lot'. Technically, getting people to grind more is better because it funnels them and slows them down.
When the server only has 30 people at level 44, it is harder for those people to form EXP-efficient groups so they either slow down anyway, or already had a full group 'static' who would still just take advantage of the cap (disclaimer: I am basically in the second category).
Occasionally a 'random lower level player' would get a chance to enter one of their 'alt parties' and level a bit faster, but the experience doesn't directly improve.
We really want those players with lots and lots of time to find each other and push forward together, because this is actually a stronger 'drag force' on their progression than any that can be put in by the developers. XP debt makes this even more effective.
Those sorts of people will get ahead in terms of gear, money, influence, and boss encounters either way. The only thing we really would need to care about is something to prevent level 50 players from 'farming' level 20 boss/raid enemies and not letting the 'intended level' of player get that experience.
It helps with 'finding groups for leveling', but doesn't do much else of note. People just level alts or other crafts and claim all the same benefits of 'grinding a lot'. Technically, getting people to grind more is better because it funnels them and slows them down.
When the server only has 30 people at level 44, it is harder for those people to form EXP-efficient groups so they either slow down anyway, or already had a full group 'static' who would still just take advantage of the cap (disclaimer: I am basically in the second category).
Occasionally a 'random lower level player' would get a chance to enter one of their 'alt parties' and level a bit faster, but the experience doesn't directly improve.
We really want those players with lots and lots of time to find each other and push forward together, because this is actually a stronger 'drag force' on their progression than any that can be put in by the developers. XP debt makes this even more effective.
Those sorts of people will get ahead in terms of gear, money, influence, and boss encounters either way. The only thing we really would need to care about is something to prevent level 50 players from 'farming' level 20 boss/raid enemies and not letting the 'intended level' of player get that experience.