Idea For Bounty Hunter System/ Anti Lowbie Ganking

Post by Spirit101 on 2021-06-29 22:55:43

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Post by Spirit101 on 2021-06-29 23:00:07

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Post by neuroguy on 2021-06-30 02:12:26

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Post by FuryBladeborne on 2021-06-30 03:50:17

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Post by Solvryn on 2021-06-30 04:03:28

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Post by FuryBladeborne on 2021-06-30 04:07:58

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Post by Sathrago on 2021-06-30 11:47:24

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Post by JustVine on 2021-06-30 14:26:07

Make people able to steal crops from tax payng farmers and gain corruption for it. I would love to add drug smuggling and growing to the game though it'd probably ruin their age rating/country availability. Would be cool though. Npc bandits that can act as randomly spawned events that cause a negative depletion of resources in a node or something would also be cool. But I don't necessarily think these things would be necessary for bounty hunting to be prevalent. There will always be corrupt players in an open pvp game.

Post by Sathrago on 2021-06-30 14:50:30

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Post by JustVine on 2021-06-30 15:11:59

Sure! Metropolitan areas in particular I can totally see having a shady underbelly for unsavory experiments. These smuggling activities can act as a negative force against the node if made legal to make it a risk/reward max politics and strife decision too. Gives something for 'bad guy' gatherers and tamers to do. Would also give more in depth meaning to the vassal system than is currently stated.

I would agree it'd be more fun/engaging to have things like this.

Post by neuroguy on 2021-06-30 15:15:31

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Post by maouw on 2021-06-30 17:02:25

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Post by Sathrago on 2021-06-30 17:53:11

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Post by Sathrago on 2021-06-30 17:58:30

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Post by Azherae on 2021-06-30 18:02:54

I have a question, I hope it doesn't sound too much like a suggestion or a counterpoint, I just want to understand something.

Is this about solo bounty hunters? Wouldn't a bounty hunter just join a guild and participate in that Guild's wars or protecting their caravans or guarding their gatherers as well?

Or is it that what you're talking about is 'a way for a bounty hunter to never need to do anything else other than find corrupted players or similar targets to bring down'?

Even from a roleplay perspective, hunting your guild's enemies (which shouldn't cause Corruption if you're at war) would be very similar, and your guild could just 'pay you the bounty'. Depending on how hard it is to change guild, you could bounce around doing this, using your 'solo assassination skills' if alone, or group stuff if in a small group, and use clues to find the enemy guild people. Is it that this is undesirable, or 'not enough'?

Post by Spirit101 on 2021-06-30 18:07:56

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Post by neuroguy on 2021-06-30 18:41:11

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Post by Dygz on 2021-06-30 21:29:26

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Post by tautau on 2021-07-01 19:55:56

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Post by Spirit101 on 2021-07-02 00:15:39

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