Post by Azherae on 2021-10-25 01:37:36
My understanding of the dragons is that this wasn't just 'hey this is a thing we are using for testing' but was intended to be a general aspect of Sieges.
I don't mind it, a Siege that isn't at least somewhat like a MOBA map is going to be boring and easy to figure out most of the time, and showing up with more raw numbers than the other side on defense then having to wait for the Siege to time out isn't great.
I like the idea of being able to get a few extra people on early, throw numbers and power at the Siege Bosses to get buffs for everyone, then whoever needs to leave can leave, secure in the knowledge that their super buffed defending force is just going to win.
They may be aiming for 500 v 500, but the more players that can enter a Siege, the more lopsided it will be and the more 'just throw bodies at it' is going to work.
Having a 'Strike Team' that can fight the dragon while causing the dragon's AoE to wipe out a bunch of undergeared warm bodies from the enemy side so they can keep doing this, sounds good to me.
I don't mind it, a Siege that isn't at least somewhat like a MOBA map is going to be boring and easy to figure out most of the time, and showing up with more raw numbers than the other side on defense then having to wait for the Siege to time out isn't great.
I like the idea of being able to get a few extra people on early, throw numbers and power at the Siege Bosses to get buffs for everyone, then whoever needs to leave can leave, secure in the knowledge that their super buffed defending force is just going to win.
They may be aiming for 500 v 500, but the more players that can enter a Siege, the more lopsided it will be and the more 'just throw bodies at it' is going to work.
Having a 'Strike Team' that can fight the dragon while causing the dragon's AoE to wipe out a bunch of undergeared warm bodies from the enemy side so they can keep doing this, sounds good to me.