Post by Azherae on 2021-11-26 15:34:37
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That's not really the point though.
In terms of any design, the question should always be 'can I make this better without really compromising anything'. It's bad to get stuck on any of your own arbitrary things. Not to say explicitly that the decision given here is arbitrary, but someone would have to explain to me why it stands up to scrutiny, because I can't find a reason yet.
We don't know if it could change, we don't know why Intrepid chose level 25. None of my guesses as to why it was chosen as 25 are particularly charitable, since I know why developers and designers normally do this sort of thing.
So if it could be changed to 15, without seriously affecting anything, there's no reason they won't change it. If changing it to 15 alleviates some of the problem for new players as @Kesthely described it, then one should check if the original reason for setting it to 25 is worth the 'damage' that is being predicted. Something that generally would be done by experience. Experience that might not have been available at the time of the decision.
"When you get to start Augments" isn't exactly a 'core game mechanic'. Fortunately I guess we can just 'ask Steven why it's level 25' and hope we get an answer. The discussion itself isn't necessarily invalidated by the fact that 'lowering it or adding something that introduces it earlier would be different from what was said before'.