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Do you only kill a single mob once then? How would you not know whether you can kill a mob or not, unless there's constant randomness of abilities/stats on that mob that change you every new interaction with it?
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You glanced over Terraria and Elden Ring bosses, which afaik are considered somewhat difficult and usually require several, if not countless tries to beat.
It took me ~4h to beat the Tree Sentinel as my first mob in a Souls game (not counting the boss in the starting location). I figured out his pattern of moves on maybe 5-10th run and figured out the timing of dodges soon after. The only thing I needed then was the good execution of my own moves to survive the fight. The fight itself wasn't in any way more exciting than any pvp fight from the L2 days.
And I had the same experience with the Fairy or Moonlord in Terraria. They both took a few dozen tries, but the exhilaration from beating them wasn't any higher than from defeating an opponent in L2 that I had lost to 10 times before.
But in both of those games I knew the mobs' exact limits of animations, moves and overall AI thinking. I knew that if I moved in some particular direction, they'd most likely make a particular move. And by watching FF14 videos I see that bosses do exact same moves and usually even in the exact same patterns.
Like I said, I realize that defeating those bosses requires skill and knowledge of the game, but a finite battle is not interesting to me. I can't predict a human's movements. Because if I could, I'd be the undefeated pvp champion, but sadly I'm not, even after 12 years of trying. But I'm damn sure that it wouldn't take me 12 years to clear AI bosses or mobs in mmos, because unless their movesets are completely randomized - you can always see the way to beat them.
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Could you give an example of such games. I'll gladly be proven wrong, because that'd mean that there's still hope for me liking pve in mmos. But if those examples are just based on randomizing movesets, then I'd just prefer fighting people because you can build relationships with them, based on your pvp history, while randomized mobs just give you something difficult to grind and nothing else.