Raids, Dungeons, Release Dates. Etc

Post by LegendKillerOne on 2022-04-04 18:09:38

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Post by Talents on 2022-04-04 18:46:20

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Post by Ludullu on 2022-04-24 20:09:53

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There's no novelty though. It's going back to the roots of mmos instead. They were way more interesting than wow instances, because you'd meet people there and pvp with them a ton of the time. And human prey is way more fun than some random mobs.

Post by Taleof2Cities on 2022-04-24 22:41:08

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Post by Noaani on 2022-04-25 00:39:41

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Post by Ludullu on 2022-04-25 01:34:04

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And to me, fighting mobs is boring right from the start, so even if the pvp exist for a short period of time, it'll be way more exciting than just killing mobs.

I've also pvped people for 12 years and it never got boring. The only reason I stopped playing Lineage 2 was because the class design went to shit in the later updates so I had to play the older versions, which at that time scale does indeed become boring because there's literally nothing new when you know the game from A to Z and you play with the same people over and over again.

Post by Noaani on 2022-04-25 05:14:19

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Post by Ludullu on 2022-04-25 13:57:46

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Uhm, in your own example the winner was the mobs. I understand that you don't consider them as smth that can win, but if you lost against a mob - the mob won. Otherwise you wouldn't have lost to it.

And I'm glad that you find fighting the same mobs for 2500 times w/o killing them, but to me it's way more interesting to fight people where I never know whether I can win or not. Your example just shows that there's mobs that are too ez and you know you gonna kill w/o a problem and then there's mobs that require you to increase your skill by so much that they might as well be impossible to kill.

And yet both of those skill bars won't move (unless you add some randomness to each mob), while a human enemy might become stronger themselves while you try to catch up to them.

I hope there's enough content for both sides of the preference spectrum, but to me mobs will never be interesting.

Post by Noaani on 2022-04-25 14:04:31

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Post by Ludullu on 2022-04-25 14:24:06

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I mean, I didn't fight people who were wearing gear that's below mine by a few tiers. And when I fought dudes in the same tier as me, I never knew whether I'd win or not, because a lot depended on their skill lvl. I've had pvp against classes that I should've easily won, but opponent's skill lvl prevented me from winning. I also fought against overboosted characters that didn't know how to play, so I managed to win against them.

You could say that it's the same with mobs, but if at max lvl you still have mobs that you can easily beat - that's an even worse case than I thought. And I'm not talking about lvl20 mobs that you can destroy at lvl50. I'm talking about a thin dumb AI that you almost oneshot.
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Oh most definitely, L2's mobs are pretty much non-existent. But I've also played Terraria with its bosses, Elden Ring with its mobs and have seen a ton of videos about WoW's and FF14's raids. And all of those things are just scripted fights where the only thing you need to learn is the pattern and the timing. Is that difficult? Yes, I'd assume top lvl raids are quite intricate (that is if you don't look at WoW and its fucking addons that tell you what to do). Is that still boring to me because it's the same shit over and over until I just learn it? Also yes.

Post by Noaani on 2022-04-25 23:33:29

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Post by Ludullu on 2022-04-25 23:56:48

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Do you only kill a single mob once then? How would you not know whether you can kill a mob or not, unless there's constant randomness of abilities/stats on that mob that change you every new interaction with it?
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You glanced over Terraria and Elden Ring bosses, which afaik are considered somewhat difficult and usually require several, if not countless tries to beat.

It took me ~4h to beat the Tree Sentinel as my first mob in a Souls game (not counting the boss in the starting location). I figured out his pattern of moves on maybe 5-10th run and figured out the timing of dodges soon after. The only thing I needed then was the good execution of my own moves to survive the fight. The fight itself wasn't in any way more exciting than any pvp fight from the L2 days.

And I had the same experience with the Fairy or Moonlord in Terraria. They both took a few dozen tries, but the exhilaration from beating them wasn't any higher than from defeating an opponent in L2 that I had lost to 10 times before.

But in both of those games I knew the mobs' exact limits of animations, moves and overall AI thinking. I knew that if I moved in some particular direction, they'd most likely make a particular move. And by watching FF14 videos I see that bosses do exact same moves and usually even in the exact same patterns.

Like I said, I realize that defeating those bosses requires skill and knowledge of the game, but a finite battle is not interesting to me. I can't predict a human's movements. Because if I could, I'd be the undefeated pvp champion, but sadly I'm not, even after 12 years of trying. But I'm damn sure that it wouldn't take me 12 years to clear AI bosses or mobs in mmos, because unless their movesets are completely randomized - you can always see the way to beat them.
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Could you give an example of such games. I'll gladly be proven wrong, because that'd mean that there's still hope for me liking pve in mmos. But if those examples are just based on randomizing movesets, then I'd just prefer fighting people because you can build relationships with them, based on your pvp history, while randomized mobs just give you something difficult to grind and nothing else.

Post by Voxtrium on 2022-04-26 00:29:41

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Post by Noaani on 2022-04-26 00:31:15

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Post by Ludullu on 2022-04-26 00:48:03

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I used them as an example of "difficult" pve that I've done before to show that L2 isn't the only game that I've killed mobs in.
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That highly depends on their class, your own class and the overall ability design of both. I had probably 5+ starters for 1v1 pvps in L2 and then ~5 more for party pvp. And that's just starters. The action tree branched out quite a lot after that.
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You forgot to give an example here, so I'd like to ask again.
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So one of the ways to make PvE better is literally making it like PvP - as in, adding more variables and opponents to the fight, which is the base of any party vs party pvp.

But even outside of that solution, just as I said, if the PvE's solution is just "make it more random", then I'd rather have the same randomness but against humans, because that is more fun for me.

Post by Noaani on 2022-04-26 03:04:32

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Post by Ludullu on 2022-04-26 13:43:34

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Yes, except I'd have that openers in the open world against any enemy I come across, instead of going to the same damn mobs again and again.
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And I have no way to see/check what that even looks like. You argue against my point by saying "you haven't experienced shit so your point is mute, yet you're not even presenting a single example of what shit I'd have to play to be able to argue against your point.
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I am a pvp-focused player, except in L2 that pvp had a background of grinding mobs, so there wasn't really a separation between pve people or pvp people. We just killed each other while killing mobs.
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Yes, and I find that boring. I don't want to work with other people to kill just one thing. I will if I have to, as I did in L2, but even there I'd have to first go through a few hundred people before even having the chance to kill that one entity. Ashes will be very similar, if not the same, which is why I'm interested in it.
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So I guess you consider Elden Ring (and all souls games at that) non-pve games that are not worth discussing? They require 0 skill and are a useless example when arguing about "what mobs you've killed in games", is that right?

As I've already said, I understand the difficulties of gathering a ton of highly skilled people that then have to work in perfect coordination to kill a mob, but I have 0 interest in doing just that. Steven promises to have bosses that only 1% of the playerbase can kill. I'd imagine that'll be an open world boss, so once I manage to kill it, I guess I'll have the right to tell you that I still prefer pvp over pve.

p.s. I'd still like that example.

Post by Noaani on 2022-04-26 20:09:57

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Post by Ludullu on 2022-04-26 20:15:48

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I'm saying that I'm gonna do my best to become a part of that kind of group and kill that kind of mob. And I would have a motivation to do so exactly because I'd have to first fight through a ton of other people trying to do the same thing.

Post by Songcaller on 2022-04-26 20:19:28

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