Do you feel like Ashes is missing races?
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A looooot will depend on how they develop Tulnar. If the range of Tulnar character creation is huge, people might be able to create their own "race". Outside of that, I'd say we have more than enough.
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Ashes did a good job at expanding the world space by the mods to those races on top of the traditional eurofantasy races that things feel fairly comfy. I would definitely vote no to more races if it were up to me alone.
That being said there is one sensible extension I feel would be hard to argue against. The more they develop Nikua, the more I am convinced a halfling x gnome race could be needed. The changes to the Renkai, Vek, PyRai (and Nikua hopefully) have been stark enough that it feels like that niche of 'extra small/evasive and crafty' is the only one left in terms of standard eurofantasy racial design. This is obviously harder to execute though given the no lols rule, since no matter how full figured you make a small woman, people seem to react strongly negatively in many differing directions.
Past that, the racial skins from cosmetic packs have have a few good candidates but feel far more fantastical and out of place. Still I think it'd be dumb to not use them as clear dlc jumping off points later on if new races must be added past Gnome-lings.
More specifically the elemental skins. I feel like you could make a version of 4e's Genasi that aren't exactly those fire and ice skins but 'half human versions of them with more expansive options in the cc.'
Regardless you have to remember new races don't just mean new CC options, but new racial architecture as well. Half elementals and halfling/gnomes have very clear ways you could guide architecture. But it adds to the cost of adding them. That's one of the core reasons I would vote against a new race being added aside from it already feeling very racially complete. Definitely do-able, but I prefer activities/quests over cosmetics for dlc.
(edited to respect the apparent censoring.)
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Oh yeah for sure. Everything I said was only in reference to 'possible DLC', even the halfling/gnomes. I don't really like dlc races. But you know, it's boring to argue about what 'shouldn't be' all the time.
I feel like the architecture is the hardest part of the half elemental race to implement. Getting architecture based off fire and ice as the guiding principle requires a lot of creativity and eyeballing to keep it from looking out of place. Gnomes and halflings on the other hand have clear sources of inspiration to draw architecture from.
Maybe the totally not Gensai half ice elementals could have Russian architecture inspiration and the fire ones have Ottoman Empire inspired architecture? That way there are some similarities, but ultimately they are still rooted in designs that suit their preferred climates? It'd be quite the undertaking.
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Couldn't bear it huh?
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