Post by Azherae on 2022-05-07 00:27:15
Take everything you said, and view it as optimistically as possible.
Then if it isn't, complain.
There's nothing you said, that anyone should really argue is against Ashes' philosophy. Sure, not everyone can be at the top, but if the game's intended positive experience is for you to find a place, then we must rely on them to put strong effort into making that place, and preventing outcomes where not even the place exists for the average player.
So I'd say assume that there is no separation of 'good nodes' and 'useless nodes'. There is no 'Guild that is strong purely by playing more and leveling to the point where it can ignore even the general populace'. There is no situation where your Guild can't find allies to at least do what you want and progress, even if under the shadow of threat of some psychopathic Warlord.
The key is probably to understand that the psychopathic Warlord IS part of the game. It's the 'story', it's the dynamism. If you play RPGs to experience that sort of world, where conflict and despots and troubles are at least looming in your life, then that's what you get.
The point isn't to 'thrive', I don't think, exactly. It's that people already play games where they are 'the underdog', the 'little Jackals' coming up against the Leonic Empires, doing their little bit to turn the tides or keep things from getting too bad.
I'm not sure MMO players are generally looking for this experience, but at the moment, Ashes is one of only maybe 3 games that even tries to provide it, so enjoy it for what it is.
Then if it isn't, complain.
There's nothing you said, that anyone should really argue is against Ashes' philosophy. Sure, not everyone can be at the top, but if the game's intended positive experience is for you to find a place, then we must rely on them to put strong effort into making that place, and preventing outcomes where not even the place exists for the average player.
So I'd say assume that there is no separation of 'good nodes' and 'useless nodes'. There is no 'Guild that is strong purely by playing more and leveling to the point where it can ignore even the general populace'. There is no situation where your Guild can't find allies to at least do what you want and progress, even if under the shadow of threat of some psychopathic Warlord.
The key is probably to understand that the psychopathic Warlord IS part of the game. It's the 'story', it's the dynamism. If you play RPGs to experience that sort of world, where conflict and despots and troubles are at least looming in your life, then that's what you get.
The point isn't to 'thrive', I don't think, exactly. It's that people already play games where they are 'the underdog', the 'little Jackals' coming up against the Leonic Empires, doing their little bit to turn the tides or keep things from getting too bad.
I'm not sure MMO players are generally looking for this experience, but at the moment, Ashes is one of only maybe 3 games that even tries to provide it, so enjoy it for what it is.