Proactive Bot Prevention

Post by ReaperXmos on 2022-05-09 21:29:38

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Post by JustVine on 2022-05-09 21:33:51

They are currently still looking to fill key security engineer positions as of the current career shout on their twitter. So I doubt current security strategy is in more than a primordial form at this time.

Post by Ludullu on 2022-05-09 22:00:23

Intrepid already holds an anti-macros stance, because they plan on having a security system that tracks automatic/multi-action inputs. I'd assume the "behavioral" part of prevention will track player's prolonged presence in some location, so if some dude is picking flowers in the same field for 3h in one sitting, that character will get flagged and checked (and imo, should get the flowers taken from them, if they turn out to be a bot).

There's also the ability to just kill a bot if you see one. Now it obviously might be risky because being corrupted brings its own consequences, but the opportunity to get some "free" resources and remove a bot from his farming cycle is always a good thing imo.

And I'd also be for some sort of captcha if you do get flagged for grinding the same spot for too long. It should definitely be a smart captcha that doesn't just stop your character completely, but just requires you to do some easy puzzle-like activity within 30 secs of it popping up. If the player doesn't do it, then it's either a bot or an automated character (that is if things like catching fish don't allow you to automate themselves for a long period of time). And if some character fails to interact with the captcha, the GMs would get some priority ping to check it and catch the possible bot red-handed.

Or at least that's how I see a good anti-bot system. There might be some better ways of going about it.

Post by Noaani on 2022-05-09 23:31:23

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Post by Aphisia on 2022-05-10 00:07:35

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Post by Balanz on 2022-05-10 01:32:38

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Post by Drunkninja on 2022-05-10 01:47:18

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Post by Caww on 2022-05-10 14:05:12

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Post by Ludullu on 2022-05-10 14:34:04

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And Intrepid want to track big movements of currency, so there's a chance they'll catch those who do it. I hope they're successful enough to minimize the impact of rmt as much as possible.
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How exactly do player transfers relate to the in-game economy? Or am I misunderstanding what you mean here? Do you mean just inflow of new players or specifically players transferring from other servers?

Post by Caww on 2022-05-10 19:11:12

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Post by Ludullu on 2022-05-10 19:43:59

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Yeah, and that any game with direct trading. If Intrepid fights bots and tracks huge movements of money, they'll minimize the impact of this issue as much as possible. But the only solution to this "weakness" would be disallowing trading, which imo is the worst thing possible.

Post by Atama on 2022-05-10 19:54:05

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Post by Balanz on 2022-05-10 20:35:02

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Post by Atama on 2022-05-10 20:47:01

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Post by tautau on 2022-05-11 03:54:40

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Post by Balanz on 2022-05-12 00:10:24

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Post by Snowjade on 2022-05-12 17:33:15

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Post by Snowjade on 2022-05-12 17:35:02

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Post by kingofnoobs on 2022-11-19 23:32:50

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Post by Goalid on 2022-11-20 03:59:17

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Post by MMOAddict on 2022-11-22 03:50:07

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