Arena (PvP) Combat-System (if there will be such a game mode in AoC)

Post by ItsmeToki on 2022-05-12 16:59:53

We have not received permission from ItsmeToki to share this post.

Post by Ludullu on 2022-05-12 18:08:22

I'd prefer mana play across all classes, so I'd rather have people try and control the enemy healer's mana pool/expenditure/etc than have this convoluted system of controlled hp pools within hp pools.

Post by ItsmeToki on 2022-05-13 10:06:37

We have not received permission from ItsmeToki to share this post.

Post by Tragnar on 2022-05-13 12:43:43

We have not received permission from Tragnar to share this post.

Post by ItsmeToki on 2022-05-13 14:29:48

We have not received permission from ItsmeToki to share this post.

Post by Ludullu on 2022-05-13 16:14:29

We have not received permission from ItsmeToki to share the quoted post.
And what I meant by "I'd prefer mana play across all classes" was exactly the stuff that would prevent this kind of shit. Give bards a "mana regen block" debuff, give rogues a "manaleak" debuff, give other clerics a "manasteal" spell, give mages a "manaburn" spell, give tanks a "manadrain" stun, give summoners a summon that gains power the more mana it steals from its target, give fighters and rangers "mana explosion" hits that do dmg dependent on the target's current mana %.

All of those are just super fast ideas that I came up with on the spot. All of those could be tweaked, changed, switched between the classes. All of those would not only influence the arena pvp, but the owpvp too. And all of them would hamper Cleric's ability to survive/heal during a fight. And if you give those kinds of abilities higher mana cost, they'd become purely strategic instead of just spammable. Oh, and any of those abilities could be given to mobs/bosses, which would make pve way more fun/strategic too (and they could be used against pve npcs to prevent them from using their abilities).

There're a ton of ways to design the game around these kinds of issues and imo limiting gameplay (in the case of hp control and predisposed barriers that require you to make use of particular classes/abilities) is worse than adding stuff, that could positively influence not only pvp but pve too.