Post by Ludullu on 2022-05-15 17:51:08
I'd prefer a step system. At the first step you can do any of the professions at tier 1. At the second step (that you ascend with a conscious choice of your future) you get to do tier 2 stuff in 2 branches. At third step you pick your main branch. And at forth step you pick your specialty within that branch.
How I see it, this would allow people to do the things you described at the start of their game, and later on they'll be able to support their specialty with their general artisan professions. And depending on how Intrepid decides to limit (if at all) high lvl artisans when it comes to low tier jobs.
Imo it'd be best if a top tier gatherer didn't get 20 tree barks from a tree, but would rather get 3 "perfect" tree barks and only those. While crafting, even at the top lvl, would still require plain tree barks. This way more casual players would still be a part of the crafting cycle and players at the top of their field would still be able to participate in the lower tiers of other professions (mainly for the times when the game might not have as many newbies coming in).
How I see it, this would allow people to do the things you described at the start of their game, and later on they'll be able to support their specialty with their general artisan professions. And depending on how Intrepid decides to limit (if at all) high lvl artisans when it comes to low tier jobs.
Imo it'd be best if a top tier gatherer didn't get 20 tree barks from a tree, but would rather get 3 "perfect" tree barks and only those. While crafting, even at the top lvl, would still require plain tree barks. This way more casual players would still be a part of the crafting cycle and players at the top of their field would still be able to participate in the lower tiers of other professions (mainly for the times when the game might not have as many newbies coming in).