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Dygz, I'm talking exactly about the first few weeks when no other nodes have even gotten to lvl 5-6. Let's say I'm playing 18h/d cause I'm hardcore like that. Nodes level up waaay slower than my adventure lvl or any other content that is present within a lvl 2-3 node.
I've done any and all unique quests that are in the reasonable vicinity from me (and I doubt that going across the world will all of a sudden provide me with more unique quests that would fill up my gametime).
I've leveled up all my possible artisan professions to their max, or at least to a point that requires higher lvl content that comes with higher lvl nodes.
I've done all the social org stuff, because it too requires higher lvl nodes.
Castle sieges are nowhere close because people are underlvled and are just getting used to the game and node sieges are too expensive, considering that we've only gotten a few lvl 4 (if any), and in the current alleged design there's a 21 day ban on sieging lvl3 nodes too.
All that I'm left with, content-wise, are caravans. And caravans are just running back and forth between nodes. And imo there's a fair chance that caravans won't even be run often enough to support a 18h/d playtime. But even if there is enough of them, that to me seems like a grind, because it's a repeated same task.
So again, how can a player like that avoid grind? Is it impossible or do you just not consider that kind of repeated task a grind?