Post by Ludullu on 2022-05-23 19:52:37
From my understanding you're correct and that is the exact reason why mmos are such big and difficult games to develop. They take a ton of time even outside the sheer amount of design you gotta go through to make them interesting. And you listed just the armor assets. There's a whole world (if not several) of other assets the game needs.
And as Narc said in his video on monthly streams - Intrepid really have to push the idea of each sellable cosmetic as one of the assets that they need for the game.
And as Narc said in his video on monthly streams - Intrepid really have to push the idea of each sellable cosmetic as one of the assets that they need for the game.