Furniture durability

Post by superhero6785 on 2022-06-06 21:43:49

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Post by Brujo on 2022-06-06 22:04:47

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Post by Thecatslock on 2022-06-07 05:58:00

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Post by PenguinPaladin on 2022-06-07 12:42:37

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Post by SongRune on 2022-06-07 13:56:05

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I was going to comment in this thread earlier, about how I didn't like the idea of my furniture just wearing out over time, but I also didn't want to lose everything in a node siege defeat (and I didn't think they planned to go that way anyway). As a carpenter, though, I didn't really have a good solution.

I LOVE this.

Having durability lost when nodes or freeholds are destroyed results in not having that same "horrible loss" feeling, particularly if the loss is random or staggered so not all of my items wear out at once. At the same time, there's a steady market for furniture replacement as time goes on. You don't even need to make players housing start to look shabby (until maybe the bottom end of the durability curve), which was bothering me as well. This solves all the problems.

Intrepid, do this!

Post by SongRune on 2022-06-07 14:01:24

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I was going to comment in this thread earlier, about how I didn't like the idea of my furniture just wearing out over time, but I also didn't want to lose everything in a node siege defeat (and I didn't think they planned to go that way anyway). As a carpenter, though, I didn't really have a good solution.

I LOVE this.

Having durability lost when nodes or freeholds are destroyed results in not having that same "horrible loss" feeling, particularly if the loss is random or staggered so not all of my items wear out at once. At the same time, there's a steady market for furniture replacement as time goes on. You don't even need to make players housing start to look shabby (until maybe the bottom end of the durability curve), which was bothering me as well. This solves all the problems.

Intrepid, do this!

I have to just expand on this to say that this ties the loss or quality/appearance decrease to a real concrete, visceral player experience. Having to constantly upkeep your stuff to stop your house from looking shabby, just because time passed is on the level of maintenance buffs, and is just an all-around poor experience. Having something like this, where the change is based on "my node/house got wrecked, what's salvageable here?" makes it more engaging and immersive, as well as connecting to a meaningful experience, rather than just a recurring punishment for having been playing for a month or two.

Post by PenguinPaladin on 2022-06-07 15:03:05

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Post by superhero6785 on 2022-06-07 18:46:56

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Post by CROW3 on 2022-06-07 20:54:27

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Post by superhero6785 on 2022-06-08 15:45:38

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Post by superhero6785 on 2022-06-12 12:19:43

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