We have not received permission from Noaani to share the quoted post.
After checking with a professional on setting up these exact sort of systems you are right. It is definitely easier and will decrease their overhead and difficulty with coding their payment system. For those who are unfamiliar I linked their current policy[1] on paying subscriptions in embers in my sources cited below.
No matter how correct you are about it being easy though that doesn't change the fact that the way embers is currently set up (which is pretty traditional to all other mmos) is
inherently
manipulative and increases spending, no matter how 'pro consumer' they are. So let's lay down some basic facts and suppositions about Embers.
1. Embers is basically a gift card. It is there to capture your money into Intrepid's bank account directly on purchase. The moment you buy embers, IS gets your money and you can't spend that anywhere else or ask for a refund to exit the system because of some future pr disaster or just falling out of love with the game.
2. Gift cards have proven effects on increasing spending because they are separated from real money. They remove the 'pain' of purchasing from the act of purchasing the item. [2]
3. Currently you cannot buy only 1 ember. You must buy them in 'packs'. Unless IS standardizes their prices this will ultimately leave many customers in situations where they 'need to buy a whole other pack'. Different items WILL have different costs and 'packs' are inflexible relative to this problem.
4. It is not possible for Embers to represent prices at 1:1 if you start giving 'bonus' embers. This makes mental calculations significantly harder for the average person and make transactions less transparent. Now throw in something like 'stuff going on sale' and you have a completely opaque purchasing system.
5. The more opaque purchasing is, the greater the consumption [3][4]
Some of this is unavoidable, some of it is not. After all you can't really get around the foreign currency effect on purchasing distortion.[5] However, the more Intrepid makes things transparent, the more likely it is consumers will be able to more easily calculate their purchases. One possible solution? Having a quick reference chart displayed on the purchase page for embers for common cash shop items ember cost and the price of those embers relative to whatever currency(with a healthy dose of legal disclaimers) you have selected to pay for the embers is one such way IS can help ease the transparency of purchases.
Additionally if IS gives us a way to buy 1 ember rather than 'set packs' it will allow us to 'buy as much as we need and no further'. There are a large amount of benefits this would have in disrupting the manipulation posed by a 'pack only' system. It decreases the opaqueness of the purchase. It decreases the dissociation of pain from purchase. It also prevents the situation where you are eternally trapped in the system of 'in store credit' which compels people to want to capture that value over and over.
As things stand though, Embers are opaque and the 'bonus' they give distorts pricing calculations for the average consumer and are therefore 'only there for THEIR benefit'.
source:
[1] hiding the youtube link in a spoiler
https://youtu.be/zlcA95B122w?t=20m47s
[2]
https://www.apa.org/news/press/releases/2008/09/credit-cash
[3]
https://link.springer.com/article/10.1023/A:1027444717586
(I know this requires a sub, so I'm providing an alt link for a different article that says the same thing but uses less rigorous reasoning and data scrutiny)
[4]
https://www-2.rotman.utoronto.ca/facbios/file/transparency.pdf
[5]
https://www.researchgate.net/figure/STUDY-5-CURRENCY-AND-COUNTRY-OF-RESIDENCE-INTERACTION_fig1_24099144
[6]
https://www.psychologyofgames.com/2020/01/the-perils-of-in-game-currency/
A summary of some the research here in a much easier to read format.