Class Discussion for ShadowLORD

Post by NoctGamingHD on 2022-06-25 02:38:02

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Post by Ludullu on 2022-06-25 02:55:11

I'm used to rogues being dagger-wielding backstabbing bois who can detarget an enemy. I'd love for the summoner's augments to let Rogues do the same things easier. Maybe one ability summons their clone that triggers Rogue's backstabbing passives by hitting the victim in the back for some period of time, even if the rogue is not at the target's back. Some augments could create copies around the target and use foe abilities to try and confuse the victim. Some augments could continuously detarget the victim (remove their tab targetting), though this kind of power would have to be limited to just a few secs and to some super high lvl ability on a long cd.

But outside of what I want it to be, I'd first like to see what it even is right now.

Post by CROW3 on 2022-06-25 03:15:25

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Post by Night Wings on 2022-06-25 04:32:33

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Post by NoctGamingHD on 2022-06-25 04:43:57

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Post by Ludullu on 2022-06-25 04:47:51

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I mean, my suggestion is literally summoning things that are doing the Roguey tricks additionally to your own existence. That's as summoney as it gets.

Right now what we know about Mage augments is the TP school and Elements, which means that Rogue/Mage will probably have some "blink behind you back"-type shit and/or firey dagger throws or icey smoke bombs. Or some liquid stealth runs that make people who you run by wet, which boosts electro dmg or makes it easier to freeze them.

Post by CROW3 on 2022-06-25 04:53:50

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Post by NoctGamingHD on 2022-06-25 05:03:33

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Post by Ludullu on 2022-06-25 05:06:31

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The Rogue might/will have those abilities. The augments would only put additional effects on them or maybe change their function slightly (doubt even that).

Post by NoctGamingHD on 2022-06-25 05:06:42

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Post by CROW3 on 2022-06-25 05:07:47

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Post by NoctGamingHD on 2022-06-25 05:09:44

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Post by Night Wings on 2022-06-25 05:11:04

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Post by NoctGamingHD on 2022-06-25 05:14:01

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Post by Ludullu on 2022-06-25 05:15:00

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Yep, both of those things are very close to what I'm imagining it's gonna be too. I hope it's some super cool interactions like I described, but I'm trying to reign in my imaginative mind, cause I know that I'll only get disappointed if I start thinking up all these cool and strong designs yet they'll never be in the game :'(

Post by NoctGamingHD on 2022-06-25 05:18:12

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Post by Ludullu on 2022-06-25 05:24:07

From everything they've disclosed about the augment system so far, it's all been - "you do not get new abilities from your augments". You archetype gives you all the abilities you'll ever use and the augments only provide changes/additions to those abilities. So it's not like you'll just get a summon if you get a summoner secondary. You'll still only have your Rogue abilities which will then be somehow changed with Summoner augment schools, which we got 0 info about.

Post by CROW3 on 2022-06-25 05:28:52

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Post by Night Wings on 2022-06-25 05:31:58

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Post by Ludullu on 2022-06-25 05:35:00

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I reaaaaally hope there's some of that interaction between mirror-like classes too. An X/Rogue has poison augments on their abilities, while a Rogue main could not level up active poison abilities and instead put all the points into the passive abilities that get boosted against poisoned targets. The true party gameplay and synergy.

Post by CROW3 on 2022-06-25 05:39:12

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Post by NoctGamingHD on 2022-06-25 05:39:40

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Post by Dygz on 2022-06-25 06:19:16

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Post by SirChancelot on 2022-06-26 13:13:01

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Post by KnightlySleeps on 2022-06-26 17:23:10

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Post by Sylvanar on 2022-06-26 17:46:29

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Post by Dygz on 2022-06-26 18:21:15

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Post by Dolyem on 2022-06-26 18:32:38

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Post by Sylvanar on 2022-06-27 10:23:51

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Post by Ludullu on 2022-06-27 14:59:06

The shadow realm. And you know who might be able to control shadows? A Lord. You might even call him... Shadow Lord.