Post by Ludullu on 2022-06-28 18:39:12
Here's an example of a similar mechanic from L2. There was a smaaall chance to drop either a double-handed cursed sword or cursed dual swords. They'd give you max karma and transform you into the dudes you see in the video (first half is the Double-handed then it's both of them).
https://www.youtube.com/watch?v=-2tOghQrcaM
Once you pick those cursed swords up, your position is shown on the map (L2's map was grid-based, so your square would light up with an icon of the sword, so people would know your general position). Everyone in the world would know that a cursed weapon was picked up (a big screen shake and redness). You'd get boosted stats and a ton of hp/cp (CP meaning combat points and being smth like a second pool of hp that depletes before the main HP pool). Here's more info on the system.
As you can see at the end of the video, the stat growth could be big enough to farm bosses just with 2 people (usually took a party or two). This was most likely because they increased their stats through PKing people. Btw, you couldn't kill <20 lvl players while you were in this form, so super casuals were fine.
These items would be hunted for once they've dropped, because guilds would usually use them to try and farm difficult bosses. The main counter to these swords would be the Dagger classes, which could circumvent the huge pool of CP that you'd get with the sword, or a Hero character, who'd remove the CP in one hit. In the video there's no Heroes and the dudes mainly attack afk people, so there's not much resistance either (cause I'm pretty sure this is a small private server). On more active servers there'd be big fights for and around these characters.
This mechanic allowed lucky solo players to farm party locations and/or gave small guilds a chance to bring down a boss that they otherwise might've not been able to. Overall a fun feature. I'd definitely love if there was smth like this in Ashes, especially considering that the lore could definitely allow something like "you drop an item filled with corruption and it now consumes you, giving you power that others cannot posses" or some shit like that.
https://www.youtube.com/watch?v=-2tOghQrcaM
Once you pick those cursed swords up, your position is shown on the map (L2's map was grid-based, so your square would light up with an icon of the sword, so people would know your general position). Everyone in the world would know that a cursed weapon was picked up (a big screen shake and redness). You'd get boosted stats and a ton of hp/cp (CP meaning combat points and being smth like a second pool of hp that depletes before the main HP pool). Here's more info on the system.
As you can see at the end of the video, the stat growth could be big enough to farm bosses just with 2 people (usually took a party or two). This was most likely because they increased their stats through PKing people. Btw, you couldn't kill <20 lvl players while you were in this form, so super casuals were fine.
These items would be hunted for once they've dropped, because guilds would usually use them to try and farm difficult bosses. The main counter to these swords would be the Dagger classes, which could circumvent the huge pool of CP that you'd get with the sword, or a Hero character, who'd remove the CP in one hit. In the video there's no Heroes and the dudes mainly attack afk people, so there's not much resistance either (cause I'm pretty sure this is a small private server). On more active servers there'd be big fights for and around these characters.
This mechanic allowed lucky solo players to farm party locations and/or gave small guilds a chance to bring down a boss that they otherwise might've not been able to. Overall a fun feature. I'd definitely love if there was smth like this in Ashes, especially considering that the lore could definitely allow something like "you drop an item filled with corruption and it now consumes you, giving you power that others cannot posses" or some shit like that.