Action Combat for meele classes, tab targeting for ranged classes
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I'd personally prefer a combination of L2's "when you press basic atk, your character turns towards your target and runs towards them until they're in range to attack" and Genshin's action aiming of "you can spam shoot if you want, but if you wait 3 secs, you're gonna do a much stronger hit".
And considering that there'll be tab targeting in the game, I'd definitely like for there to be abilities that play with targeting. Switch your tab to another target or remove your tab target completely, or hold your tab on some target (I'd mainly attribute this to tank agro skills), or have a dot-like debuff that constantly retargets you unless you dispel the debuff - all of those would add skill-based requirements to the tab target part of the game, while also allowing the skilled action players to circumvent them completely (with agro maybe pulling your crosshair towards the tank slowly).
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I shoulda specified. Considering that there won't be any autoattacks in Ashes, you'd still need to do attacks yourself. The game would only bring you into range, if you were outside of it. And you'd still have to properly move and position yourself within that range, and you'd have to control/switch between tab/action because your target might reposition and instead of doing some attack your character might try to move within range. I've had quite a few times where that movement would prevent me from doing a skill that I wanted to, so I'd have to learn how to control my character properly, which is part of the skill requirement of the game imo.
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