Post by Ludullu on 2022-07-04 20:48:01
There's 3 states a character can be in. Non-combatant (green), combatant (purple) and corrupted (red).
This is how you move across those states
You don't toggle anything. If you are green and you hit another green or purple - you become purple. If that green doesn't fight back and you hit him until he dies - you're red. A purple person is not a PKer. Only a red person is a PKer.
Being corrupted is a binary thing. You either are or you are not. The penalty multiplier starts as soon as you receive your first bit of corruption, no matter how small.
Healing/buffing purple or red players will flag you as a purple, not as a PKer.
Killing Reds rewards you with their loot and potential Bounty Hunter rewards, if you're part of that system.
Dropping gear on Red death is a good deterrent for all the people who want to be murderhobos. Being corrupted is not an intended gameplay path. It's a way to penalize people who murder others w/o their victims responding to attacks, while still allowing for that murder to take place.
This is how you move across those states
You don't toggle anything. If you are green and you hit another green or purple - you become purple. If that green doesn't fight back and you hit him until he dies - you're red. A purple person is not a PKer. Only a red person is a PKer.
Being corrupted is a binary thing. You either are or you are not. The penalty multiplier starts as soon as you receive your first bit of corruption, no matter how small.
Healing/buffing purple or red players will flag you as a purple, not as a PKer.
Killing Reds rewards you with their loot and potential Bounty Hunter rewards, if you're part of that system.
Dropping gear on Red death is a good deterrent for all the people who want to be murderhobos. Being corrupted is not an intended gameplay path. It's a way to penalize people who murder others w/o their victims responding to attacks, while still allowing for that murder to take place.