Support class design, and distinction from DPS

Post by Chaine351 on 2022-07-06 07:34:55

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Post by Noaani on 2022-07-06 08:21:06

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Post by Chaine351 on 2022-07-06 08:40:36

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Post by AidanKD on 2022-07-06 08:54:42

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Post by Dygz on 2022-07-06 09:39:57

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Post by Azraya on 2022-07-06 13:52:45

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Post by Ludullu on 2022-07-06 18:31:56

Support classes in L2 were the backbone of the whole party. Your party was nothing w/o them and couldn't do any dmg either. And usually supports took up 4-5/9 party spots. I'd assume their importance will be as big in Ashes too.

And as Dygz said, they allegedly want to balance the game around all 8 archetypes. I hope it's in the way of some synergy abilities/passives where you need those archetypes in your party and your individuality and differences will come from gear builds and class/social augments.

Post by Lark Wyll on 2022-07-07 05:07:36

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