We have not received permission from TheSgtPepper to share the quoted post.
Well, since you can see how the third is directly conflictory, I offer another option.
Crafting isn't tedious if the other problems are solved, and it doesn't require a minigame to be so.
I feel like a mistake many devs make is to think that the 'act of converting Itemset A into Item B' is 'crafting'. That's not 'crafting'. That's literally hitting a toggle on what form you want some materials to be in. Adding more to THAT process is pointless imo.
'Crafting' in an MMO is 'creating relationships', 'getting materials', etc.
If you wanted 'real crafting' in an MMO, it would be in the ability to manipulate recipes and situations, still not necessarily 'making the conversion toggle into a minigame' because in that case you're betting. What if I don't like the minigame for the craft I find most interesting?
Real crafting of THAT type is a terrifying monolith of information and expertise and careful steps, but we do have an example of it.
https://gamefaqs.gamespot.com/ps/256525-legend-of-mana/faqs/10806
I'm not asking you to read it. Just to note how long it is.
I have a notebook full of techniques and recipes for this 'crafting'.