Social-Group Play

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Post by Ludullu on 2022-07-08 21:31:28

A temp-guild system with easy setup and possibility of take over after some period of time/activities.

Tavern boards would have a tab with time-based "guilds" that solo players are free to join. The time would indicate when the players in the guild play the most (pretty much player primetime). The players in that temp guild would be able to post invitational announcements on the board itself looking for other solo players who play during the same time.

And if some player decides to take more initiative and are ready for the responsibility, they can take over that temp guild, rename it and make it a permanent one. This would require some hard quest and probably some fairly high resource investment (which would probably depend on how many people have already signed for the guild).

Making and leading a guild is a difficult thing and joining a preestablished guild can be daunting to the less social people out there. But having a "super low investment guild" option in the game would allow the people, who still want to play with others but are super limited on time, to easily find people to play with. In time you'd have a somewhat constant party of people to play with each day (or however often you play) and, imo, that's the best social aspect of mmos. At least it was for me back in L2 days.

Post by Mauxfaux on 2022-07-08 21:57:49

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Post by Ludullu on 2022-07-08 22:08:40

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I expect/hope that making and upkeeping a guild is not as easy as just existing. I might be wrong in that expectation. But even if I am wrong, most solo players would be scared to join a player-made guild, especially if in their experience guilds required too much from them in the past. But a temp guild's whole point would just be making the partying up process way easier.

The game will already be balanced towards party play, so that's gonna push quite a lot of people towards being more sociable, and I think having a "gateway drug" to joining a full-time guild would make the whole process not only better for the less sociable people, but would also make it better for the guilds themselves, because by the time a solo player decides to join a full guild - they might've already spent several weeks playing in a party and are now a much better party player than they would've been as a complete newcomer to the party dynamics.

Post by Leukael on 2022-07-09 02:07:53

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Post by Ludullu on 2022-07-09 05:58:26

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And I prefer to not go into voice unless I've spent days/weeks with some people in chat. So there's definitely a range of sociability. And the game pushing people to join others in order to clear content, on top of my suggested temp-guild for time-limited people, should in theory ease in some people into being more social. And if they aren't - oh well, it's their choice.

Post by Ludullu on 2022-07-09 07:04:03

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I think it's a yes to both of those.

Post by tautau on 2022-07-09 15:37:07

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Post by Leukael on 2022-07-13 02:22:25

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