Family Size, Artisan Profession Specialization, and Self-Sustaining Families

Post by Gizerd on 2022-07-24 13:48:41

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Post by Elder on 2022-07-24 13:54:40

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Post by Ludullu on 2022-07-24 14:05:03

I'd prefer for families to be self-sustaining within 2-3 specialties. So they'll be able to sell their stuff to others, while relying completely on the market/connections for everything else. And on top of that I'd love if crafting recipes required resources from all across Vera, so that a family that lives in one node couldn't just produce some item endlessly w/o ever trading or communicating with other people. If Intrepid are trying to make a truly social mmo, they better do it in the most social way.

Post by Azherae on 2022-07-24 15:21:10

I don't really understand the question.

The 'physical limit' of a family (9 people) doesn't seem to meaningfully affect 'whether or not those people are willing to add an alt or a 10th person who is not explicitly within the Family'.

From my group's side, we actually already know who the 10th is (and the backup, if a system change happens), and just did the calculation for 'which of us doesn't need the few benefits apparently afforded by the family system due to their playstyle'.

Two families together makes a Clan, and so on.

Thanks for another style of question to add to this month's Q&A. You can count on us to deliver the question:

"What benefits are planned for the family system to offer, at this time?"

Post by Dygz on 2022-07-24 17:47:32

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