Procedural generated instance/dungeon

Post by Keypi on 2022-07-25 12:51:51

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Post by Ludullu on 2022-07-25 12:54:47

Allegedly Intrepid wants to avoid repetitive grinding, though I don't think we've heard how exactly they want to avoid it. Dungeons will be manually designed afaik, so you will learn their layout if you visit them often enough. But that layout might change, depending on the lvl of the node that oversees the dungeon.

Post by Sweatycup on 2022-07-25 13:20:13

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Post by Ludullu on 2022-07-25 13:32:11

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Instanced stuff is not meant to be run multiple times, so I doubt this will be the case.
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Contents of the dungeon will allegedly grow with nodes, and considering that sticking 20 mobs in a room instead of 10 is not the best way of growing the size of content, I'd assume they'll go down the route of adding rooms and stuff.
https://ashesofcreation.wiki/Dungeons#Dungeon_content

Post by tautau on 2022-07-25 13:56:17

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Post by neuroguy on 2022-07-25 16:18:18

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Post by Elder on 2022-07-25 17:25:14

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Post by Robtzu on 2022-07-25 18:20:46

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Post by SirChancelot on 2022-07-25 21:55:25

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Post by Veeshan on 2022-07-26 03:03:57

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Post by Ludullu on 2022-07-26 03:59:51

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That's pretty much what Intrepid is planning to do. Intricate open world dungeons.