How will open world dungeons function properly

Post by PherPhur on 2022-08-02 00:05:23

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Post by Elder on 2022-08-02 00:10:51

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Post by Ludullu on 2022-08-02 00:15:20

Not all dungeons are meant to have the peak of pve difficulty. People will flag and will kill each other for loot. It has worked just fine in Lineage 2 for years so it'll work just fine here.

Post by PherPhur on 2022-08-02 00:25:53

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Post by Ludullu on 2022-08-02 00:28:02

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AoEs don't hit unflagged people, unless you want them to.

Post by PherPhur on 2022-08-02 00:31:43

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Post by Ludullu on 2022-08-02 00:38:12

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You can either just bring everyone below 50% hp and see their healer burn through mana and not have enough for mobs or you can just PK their healer and make them leave, while your PKer wouldn't really lose anything because it was an equally-lvled kill and didn't give him much corrutption.

But, considering that travel times won't be instantaneous, wasting time running back to the dungeon might be way less beneficial than just flagging up against your attackers and just beating them. At least that's how it went down deep in L2's dungeons, and that game had TPs to the dungeon entrances so it didn't even take that long to return.

Post by PherPhur on 2022-08-02 01:06:10

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Post by Noaani on 2022-08-02 01:06:52

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Post by Ludullu on 2022-08-02 01:17:42

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I mean, I hope it's gonna be the same as L2 and everyone will just fight each other normally. But I've seen way too fucking many "waaaah I don't want to be attacked when I'm dancing with mobs" people to make me doubt this will be the case.

And hell, we don't even know if the whole pvp system won't change before release. I sure as hell hope it doesn't, but there's no real assurance for that.

Post by PherPhur on 2022-08-02 01:19:32

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Post by George_Black on 2022-08-02 01:21:59

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Post by CROW3 on 2022-08-02 01:28:52

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Post by Ludullu on 2022-08-02 01:34:39

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In L2 in practice you just PKed the enemy side if they didn't flag up :D AoC's players will have to be a bit more careful cause PKing is penalized more here. But yeah, most likely the PKer will die, but if the corruption balancing is not too harsh for equal-lvl kills, he'll just get his corruption cleared get ressed and the party will just continue, while the victims will have to do smth about their dead healer.

Post by PherPhur on 2022-08-02 01:38:16

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Post by George_Black on 2022-08-02 01:39:26

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Post by Noaani on 2022-08-02 01:49:55

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Post by Ludullu on 2022-08-02 01:58:42

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That probably stems from your passion for pve and the style of pve you experienced. Did you feel the same way when someone attacked you in AA? Or do you feel this way exactly because people were attacking you in AA while you were farming?

Cause to me, being always on the look out during mob grinding was the biggest part of the thrill of the game. The mobs themselves gave me nothing (even in the harder fights), so potential attacks from other people excited me to no end.

Post by Noaani on 2022-08-02 02:16:17

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Post by George_Black on 2022-08-02 02:19:26

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Post by PherPhur on 2022-08-02 02:29:46

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Post by Ludullu on 2022-08-02 02:34:41

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Yeah, it's gonna be a very difficult balancing act for Intrepid to pull off. I wanted to suggest a mechanic inverse to the bosses' powerup when there's more people around, where normal mobs would instead become weaker, but then realized that this would just lead to everyone zerging mobs and easily farming shit.

I think that a threat control tool in several classes could probably make this interaction more interesting and keep the mob difficulty high. Something like "the current threat list gets cleaned" and a "generate threat against a picked target" could throw a huge wrench into the newcomers plans, where the super hardcore mob suddenly forgets all about its original attackers and now goes for the new dudes.

Have those abilities on a long cooldown and maybe make them class-synergistic and you'll have yourself a unique tool to use for those kinds of situations, which would be somewhat useless during a normal fight against the mob. Like, yes, you can use those abilities to counter some particular mob mechanics, but if you know that you're farming a highly contested mob, I'd assume you'll save that threat control in case some competitors come to you.

Post by Noaani on 2022-08-02 02:40:27

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Post by Noaani on 2022-08-02 02:44:02

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Post by George_Black on 2022-08-02 03:57:08

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Post by Dygz on 2022-08-02 05:02:56

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Post by George_Black on 2022-08-02 05:48:32

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Post by PherPhur on 2022-08-02 06:07:02

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Post by Noaani on 2022-08-02 06:09:33

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