Post by Ludullu on 2022-08-03 12:35:17
As much as I agree with everyone else on this issue there's also the question of "will Intrepid downsize after release". Afaik quite a lot of studios do this to save money, but if, by chance, Intrepid has enough money to not do so, they'd have a shitton of devs pretty much sitting around doing nothing, while part of the team develops stuff for expansions (mainly locations/mobs/bosses/quests).
Now I'm assuming that there might not be an overlap of devs between class/gear design and everything else. If that is not true and the devs that worked on gear 3d models are the very same people that gonna be making mobs for expansions - then yeah, making a few hundred gear models for the new class could be a bit too much.
But if ability (that is pure design, vfx and code) development and 3d modeling required for a whole new archetype are done by a different set of people than everything that a normal expansion would need - I think Intrepid could add a new archetype once a year or two and be fine. It'd be a huge event and would definitely bring old and new players into the game, which would always be a good thing.
Now I'm assuming that there might not be an overlap of devs between class/gear design and everything else. If that is not true and the devs that worked on gear 3d models are the very same people that gonna be making mobs for expansions - then yeah, making a few hundred gear models for the new class could be a bit too much.
But if ability (that is pure design, vfx and code) development and 3d modeling required for a whole new archetype are done by a different set of people than everything that a normal expansion would need - I think Intrepid could add a new archetype once a year or two and be fine. It'd be a huge event and would definitely bring old and new players into the game, which would always be a good thing.