Expansion Classes YAY or NAY?

Post by XYagentguy on 2022-08-03 05:59:49

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Post by Ludullu on 2022-08-03 12:35:17

As much as I agree with everyone else on this issue there's also the question of "will Intrepid downsize after release". Afaik quite a lot of studios do this to save money, but if, by chance, Intrepid has enough money to not do so, they'd have a shitton of devs pretty much sitting around doing nothing, while part of the team develops stuff for expansions (mainly locations/mobs/bosses/quests).

Now I'm assuming that there might not be an overlap of devs between class/gear design and everything else. If that is not true and the devs that worked on gear 3d models are the very same people that gonna be making mobs for expansions - then yeah, making a few hundred gear models for the new class could be a bit too much.

But if ability (that is pure design, vfx and code) development and 3d modeling required for a whole new archetype are done by a different set of people than everything that a normal expansion would need - I think Intrepid could add a new archetype once a year or two and be fine. It'd be a huge event and would definitely bring old and new players into the game, which would always be a good thing.

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Post by Ludullu on 2022-08-03 15:36:44

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He wants the new ones to be completely disconnected from the old ones. Kinda defeats the whole damn point of how classes work in Ashes, but the example works within his suggestion.

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Post by Ludullu on 2022-08-03 15:43:36

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It's not about what they've said at this point. It's about what they're doing. They've made 8 interdependent archetypes, so if they add more completely separated ones - people will ask why da fuck they did so. I definitely would.

Why dilute your identity, when a game's identity is pretty much the only thing that makes the sales on the market.

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