Visibility of monster levels and HP

Post by kwakx on 2022-08-05 19:31:27

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Post by Ludullu on 2022-08-05 19:37:09

Due to how nodes will work there's a high chance that a lvl5 person might come across a lvl50 mob and just get one-shotted, which would then set them back some amount of farming time because deaths have a consequence in Ashes.

So as much as I like the mystery and excitement of trying on a new unknown enemy, I'd prefer if the game didn't waste my time for just going a bit further into the woods.

And as for visuals presentation of mobs being able to tell you how dangerous the mob is, I feel like it could limit mob design. I'd like if a tiny flower-looking mob could be as dangerous as a hugeass red orc with a blade sharper than a blade of grass. But no one would see that flower as dangerous, which would lead to them dying and wasting their time.

Now yes, there's the concept of "risk vs reward" in Ashes, but I'd rather have the mobs' AI and fighting mechanics be very difficult rather than just having a random generator of "will I die or not if I attack this mob instead of that one?" There's no risk when you don't know what you're even risking.

Post by Nerror on 2022-08-05 19:39:24

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Post by PenguinPaladin on 2022-08-05 19:40:53

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Post by CROW3 on 2022-08-05 20:06:49

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Post by Caww on 2022-08-05 22:03:17

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