Group Finder - but without instant teleportation and group finder with que and application
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In theory, any node would have ~100-300 citizens (depending on the node's lvl). If we assume that even just a third will already have a guild and their own group (I'd personally assume it'd be more because of how ow dungeons work), that's leave 70-200 people who might be up for some farm. Now if we account for all the casuals/non-mobpve people, I'd think we could cut another half from that number. So at most we'd have around 100 people actively looking for a party during prime time within any given node. And that's barely over 10 parties, so they'd probably party up fairly quickly (that is if we have anywhere near good balance of classes).
Now obviously that's a lot of assumptions and there's even more unknowns, but when you don't have a global (or a fucking cross-server) partyfinder, the amount of people in your general vicinity, who would also want to party up at that exact point, will probably be fairly low. And because of that, the chat itself wouldn't be as spammed. Especially if Intrepid make a good chat UI with a separate "looking for party" functionality that would streamline the process w/o a direct UI window of "just stare at this and wait till it fills up".
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If Intrepid manage to balance their party design around their "one of each" goal, then, in theory, there'd be more healer/bard/tank/summoner classes just because they'd know that they're valued and would easily find a party. Obviously there'll be more dps classes just cause that is always the case, but with some proper augments you could substitute some missing class by having 2 members with the augments from said class.
This way, I'd assume, there's gonna be a way easier time trying to party up with random people in Ashes than in most other mmos. Well, that is if Intrepid succeed. So I do think it's gonna be possible to bring the amount of valid party combinations as close to the maximum amount of available players, at any given time, as possible.
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If there's no party for you to find within your node - you'd be sitting in town for 2h either way. party finder only works when you have direct teleportation to anywhere, not in a huge world like Ashes, where, if you find a dude who's from a node 50mins away from you - well, they wouldn't invite you to their party cause ain't nobody waiting for you for 50 mins to get to them.
And if there is a party that suits you in/around your node - they'll get you pretty quickly, because they'd be looking for exactly your kind of character.
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They hate it for Ashes, because instances will be mainly story-based and a one-time thing, while most ow dungeons will be difficult and you won't just solo them. The game is trying to bring back the social aspect of old mmos, and making an automatching party finder would go directly against that.
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Should clarify that 'global chat' didn't EXIST in FFXI until 2011-ish.
People shouted in Jeuno and other hubs for Parties all the time, which I don't think was a negative, but I don't think it's a 'good idea' if Ashes has the same type of Search because the FFXI one reveals your location, yet this is much less useful if you can't SEE the location of the search-result players to use it for your judgement of if to ask them.
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If you're partying up with guildies with whom you can't play - that's either a bad guild or a bad choice of guildies. Both seem to be a you problem, rather than the guild's. If you dislike all those people - you should find a better-suited guild.