Guild wars should there be limitations and if so what kinds?

Post by Mag7spy on 2022-08-12 16:09:14

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Post by Ludullu on 2022-08-12 16:14:24

No limits, only varying costs. You're a lvl10 uber guild with 300 people who defeated several dragons and have a castle? The cost of you deccing a super small super new guild should be astronomical. You can still do it, but you should go almost bankrupt from doing so.

And have the opposite effect for the other side. The cost to dec a much stronger guild is way lower than the "standard" price.

Post by Azherae on 2022-08-12 16:29:05

And have the opposite effect for the other side. The cost to dec a much stronger guild is way lower than the "standard" price.

[Flippant response removed].

This is a bad idea and will be gamed in multiple unpleasant ways, each of which would then require consideration for its own 'method of making sure people won't do it', leading down a whole chain of 'how to get past this system to inconvenience large guilds for being large/strong'.

While this might seem like the idea, the amount of time spent balancing that would probably be quite meaningful.

Post by Dygz on 2022-08-12 16:36:30

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Post by Mag7spy on 2022-08-12 16:47:13

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Post by Asgerr on 2022-08-12 16:51:40

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Post by Ludullu on 2022-08-12 16:54:48

This is a bad idea and will be gamed in multiple unpleasant ways, each of which would then require consideration for its own 'method of making sure people won't do it', leading down a whole chain of 'how to get past this system to inconvenience large guilds for being large/strong'.

While this might seem like the idea, the amount of time spent balancing that would probably be quite meaningful.
This is how I saw the "balancing" be implemented. I get what you're saying and definitely agree that people will look for holes and exploits in design, but unless you make at least some form of balancing of powers, I don't see how else you'd stop big guilds from just overpowering everyone.
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That's up to Intrepid to decide. I saw it as a collection of several metrics like gear scores of members, levels of members, amount of members, previous achievements, social org positions of members. Shit like that. And combination of all of those things would indicate how much "score" a guild has, cause all those things combined show how much time the guild as a whole has put into the game.

Post by Mag7spy on 2022-08-12 16:55:30

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Post by Ludullu on 2022-08-12 17:01:45

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Addressed this in my previous comment.
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And I was the GL of a guild named "WarToAll". No matter how many members we had, we'd always declare war on literally every guild on the server. And anyone who wanted the challenge of playing in that kind of environment would join us.

To us that was super fun and exciting. I'd like to do smth similar in Ashes once I get an alt leveled up high enough (main will be more chill).

But I also want to prevent big guilds from abusing the ability to dec everyone, which is why I suggested the high costs of doing so.

Post by Asgerr on 2022-08-12 18:13:50

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Post by Dolyem on 2022-08-12 21:53:41

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Post by Arya_Yeshe on 2022-10-24 22:48:47

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