Bots again....
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Blurring or altering visual data at the level where a human still considers it to be 'the same' is easy to get around.
The easier way to catch a bot is to do it in a reverse 'mousetrap' style. Occasionally spawn something that is 'glitched' and can't be interacted with, looks like a resource, but doesn't actually deplete or move.
Watch and see which characters suspiciously keep going back to the same spot, or get stuck there, when a human would have 'realized something was wrong' and stopped.
This is an oversimplification of the methodology, and it works for lots of things. If you find you can't make something that bots won't figure out how to do correctly, instead make something slightly frustrating to a human but that a bot will continue to try to do, incorrectly.
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They are that if you make them that. Now I'm not saying that Intrepid won't do that, but who knows, maybe they won't
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Huge companies do that because they couldn't give fewer shits about the customer service or their employees. What they do care is purely profits and their margins. Intrepid is trying to make a good mmo that appeal to mmo lovers who are tired of the very practices you mention.
The best parallel I could draw here is "every other mmo has most/all their content in instances because that's easier for player to do. Why wouldn't Intrepid do that too?".
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Is there open world pvp in OSRS? And if yes, do the bots respond to attacks from other players automatically?