What Utility Magic Skills do you want to see?

Post by Brujo on 2022-08-09 18:59:25

We have not received permission from Brujo to share this post.

Post by Sengarden on 2022-08-09 19:20:35

We have not received permission from Sengarden to share this post.

Post by PherPhur on 2022-08-13 13:42:07

We have not received permission from PherPhur to share this post.

Post by SongRune on 2022-08-13 15:21:39

It's important to remember that utility magic can't give a strong advantage to any particular class outside of a group setting. If a Mage can cast "Rain", all the top farmers will be Mages, and the Fighters of the world will have to level Mage in order to compete at the higher levels of farming.

What I'd like to see is group synergy utility spells, like Tractor from FFXI, which allows a specific Mage class to drag/teleport the corpses of allies out of dangerous positions so they can be resurrected safely by another. Spells like these improve the capabilities of your group, and your value as a member, without automatically giving any particular class a specific advantage in non-class-related solo activities.

Rather than creating or enforcing a meta (or requiring extremely careful and fragile balance, which often then ruins the spell in order to avoid it), focusing on spells that provide utility to a group, rather than providing an exclusive advantage to solo activities like life skills, this type of spell improves everyone's experience, not just players of a particular class.

Post by Warth on 2022-08-14 00:08:23

We have not received permission from Warth to share this post.