Post by Ludullu on 2022-08-16 01:09:49
I dunno if it'd be ok to tie this to armor, but I'd definitely like a system where weather effects give you some debuff and some alchemy potions give you a counter buff. This way you're not punishing people for their armor choices, while you rewards crafters (and with them the whole chain of crafting) for selling specialized buffs.
And obviously these kinds of specialized buffs would mainly be sold around regions with stable weather patterns (snowy mountains, deserts, swamps etc) and not really anywhere else. But then you could have some Fire Dragon boss fly to a forest location, as a part of an event, and he'll bring a super strong heat wave with him that has the same debuff as the desert has. And now all the people in the forest would want to buy that potion. And they can either go to the source (which would promote local desert crafters) or they'd buy it from smart traders at an increased cost (a big earning chance for any economically-wise players).
And obviously these kinds of specialized buffs would mainly be sold around regions with stable weather patterns (snowy mountains, deserts, swamps etc) and not really anywhere else. But then you could have some Fire Dragon boss fly to a forest location, as a part of an event, and he'll bring a super strong heat wave with him that has the same debuff as the desert has. And now all the people in the forest would want to buy that potion. And they can either go to the source (which would promote local desert crafters) or they'd buy it from smart traders at an increased cost (a big earning chance for any economically-wise players).