Non PvP Buff for Starter and after Raids, Sieges and other PvP Encounters except Caravans and Duels

Post by Asraiel on 2022-08-27 23:05:51

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Post by SongRune on 2022-08-27 23:22:41

Someone will find a way to exploit "You can have a lv9 alt that can't be PvPd ever." Carrying materials, perhaps?

I could see the "5 minutes after a siege" I guess, to give people time to disperse a little. I'm not sure how useful it'll be since people will just follow you, and it can't be longer for similar reasons.

But if you're looking for "people to have the initial experience that represents the game", getting PvP'd at spawn, then someone bounty-hunting your Red is a pretty solid intro to "what Ashes is".

If they do decide to go with this though, it's probably okay to give a time limited immunity. 20-30m to get to whatever node, but a long (or unlimited if you don't level up) immunity isn't going to work.

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Post by SongRune on 2022-08-28 01:49:42

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Hey, it's not me asking for it. And now that I've read the quotes about the looting free-for-all, I can't even support 5 minutes, cause it'd mess with that.
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That's absolutely long enough to be abused, and not even a little bit. Once you get past an 20-30 minutes, things are already iffy. And that's the problem. If you have time to get more than like one node from your starting point, someone's gonna manage to abuse it. For material transport between those first two nodes, if nothing else.

And in the end, that's why the system is impractical. The shortest useful duration is far longer than the shortest abusable duration.

But there's something even more insidious to this. It gives people a false experience that lies to players about what Ashes of Creation will be like. If there are going to be Reds running around ganking level 1 newbies, and they don't just immediately get stomped by bounty hunters, or just other normal folk in the area, that would then therefore be a very honest reflection of the game experience one should expect, and an artificial protection that isn't available later only tells new players the lie that AoC isn't full OWPvP by design.

Is it a bad first experience? Probably, for the type of player who never wants to get ganked. And it should be. They need to know what AoC is, so they don't waste their time. But is it a bad first experience for the type of player who understands they're getting into a "no safe zones" world, where they will occasionally be ganked? Not as much. More of a 'lol'. They won't be deterred. But with the amount of corruption you get for killing a level one , there'll be BHs ready to keep you in check, if there are BHs at all.