Backpacks not Inventories.

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Post by SongRune on 2022-09-09 01:24:33

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Class identity is still intended.

There were "no classes" in Alpha 1. The combat system hadn't been seriously designed yet, nor the class loadouts. Beyond "everything is subject to change", the combat system was not supposed to show anything close to final. It was a technical test, not a game design test.

That said, if you're looking for a low identity, high 'maintenance complexity' game, and think you've found it in Ashes, I think (and hope) you've been decieved.

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Post by SongRune on 2022-09-09 02:49:23

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So your contribution is "looking for easy ways to salvage a failed project"?

I find such a mindset unproductive. If they are failed as you describe, pivoting to survival genre doesn't retain their audience, nor will they do well enough to go beyond mediocre within the pivoted genre. This is literally what New World did. If they are not failed, then it is distraction, unhelpful noise that diverts community focus and discussion from subjects relevant to the type of game they have indicated they hope to make, and which the specific audience they've attracted as a result is interested in.

I understand (conceptually) the extreme pessimistic view that Ashes has run out of money and failed already, but if it's dead, let it die. Nobody needs another New World.

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