Narrow dungeons vs open dungeons

Post by Sunboy on 2022-09-09 10:57:33

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Post by WHIT3ROS3 on 2022-09-09 12:14:09

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Post by Ludullu on 2022-09-09 14:16:24

Big intricate rooms with narrow corridors in-between. Big room allows for big pvps, while narrow corridors allow for chokepoint defenses.

Post by WHIT3ROS3 on 2022-09-09 15:51:43

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Post by Scarbeus on 2022-09-09 15:57:12

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Post by Ludullu on 2022-09-09 16:11:40

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No instances! This would be an amazing layout for an open world dungeon. Perfect even. A ton of rooms for a ton of parties to farm mobs in. Several hidden bosses in deep rooms and a huge potential for different triggers between rooms, so that you could keep the "difficulty increases with better clears" design direction.

And I'm pretty sure that Steven wants something very similar because L2's dungeons looked soooomewhat like this, with just fewer rooms.

Post by Asgerr on 2022-09-09 20:58:55

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Post by Ludullu on 2022-09-09 21:09:23

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L2 had towers, horizontal rooms that were hanging in the air, huge maze-like buildings too. Can't see why Ashes wouldn't have a variety like that.

Post by Scarbeus on 2022-09-09 22:02:20

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Post by Ludullu on 2022-09-10 03:20:54

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Instances will be one-time things and comprise only 20% of the overall dungeon amount. I'd rather see that kind of dungeon design as a huge open world thing rather than a one-time thing with no good gear and no pvp interaction.

Post by Sapiverenus on 2022-09-10 03:41:15

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Post by Ludullu on 2022-09-10 04:22:39

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https://ashesofcreation.wiki/Instancing
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A lot of content doesn't mean a lot of dungeons. And considering how they've described their dungeon design, there'll probably be a fairly limited amount of dungeons that will just grow in size with their nodes. Even if there's 30 dungeons overall, 6 of them will be a one-time thing related to the story, while everything else will be repeatable/grindable stuff with bosses either throughout the dungeon or at the end of it.
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As the link states, no repeatable content, mostly story related and some gear but no BiS.

There's a chance they'll have a few repeatable "once a week or two" dungeons to provide a proper difficult boss encounter, but so far there have been no mention of this.

Post by Sapiverenus on 2022-09-10 07:52:50

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Post by Strevi on 2022-09-10 08:11:41

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Post by WHIT3ROS3 on 2022-09-10 11:24:24

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Post by Ludullu on 2022-09-10 15:28:23

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And as long as all those are
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I'd be fine with them. Well, obviously arena is a repeatable thing, but I don't see those as instanced content, even if they technically are.

And as for race story-based instances, I'm not sure if we've seen any indication that each race will have a story separate enough to warrant a whole instance encounter. Yes, there'll be class (and maybe race) story quests, but we don't know if that's the "story" of the game.
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How can that location be "private" if others can enter it? L2 had such dungeons but literally no one called them instanced because they weren't. If others can mess with your farm that's not instanced content because you don't have a personal instance of said content.

Ashes had these types of location in alpha1. The volcano dragon needed you to TP through a portal to get to him. Don't recall anyone calling that dragon "instanced".

Post by WHIT3ROS3 on 2022-09-10 17:25:20

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Post by Okeydoke on 2022-09-10 23:41:52

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Post by Strevi on 2022-09-11 06:11:43

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