Cover/Line of Sight's impact on ranged combat and cast times

Post by TheWolfofGar on 2022-09-12 23:27:17

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Post by TheWolfofGar on 2022-09-12 23:27:34

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Post by Noaani on 2022-09-12 23:40:44

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Post by CROW3 on 2022-09-13 02:19:58

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Post by Ace1234 on 2022-09-13 02:36:05

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Post by Ludullu on 2022-09-13 02:40:56

Imo if your character loses LoS by the end of the cast/attack - the dmg/effect should not go through. And this should apply not only to ranged stuff but to melee too. With the casting/effective range thing working as you described.

This was how it worked in L2 and I liked it that way :)

Post by TheWolfofGar on 2022-09-13 03:51:26

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Post by Warth on 2022-09-13 14:16:48

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Post by Plandemonium on 2022-09-13 14:22:47

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Post by Ludullu on 2022-09-13 14:31:53

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And my immersion would be broken if I could shoot a dude through a huge fucking tree. That ain't how that works irl.

Post by Strevi on 2022-09-13 15:02:23

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Post by TheWolfofGar on 2022-09-13 16:00:35

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Post by DeviLzFury_Gaming on 2022-09-13 22:42:32

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Post by Ludullu on 2022-09-13 23:46:53

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And this is one of the reasons why I disliked its combat even after barely have played it.

Post by Sathrago on 2022-09-14 00:02:08

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Post by TheWolfofGar on 2022-09-14 21:49:48

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