Post by Ludullu on 2022-09-18 17:17:49
Instance content is not supposed to be repeatable and will not give BiS stuff that open world bosses will. This suggestion would go directly against that design, so I disagree with it.
Here's a catacomb from L2. It was "instanced", in the way that you had to use a teleporter to get inside of the location, but the teleporter was open to everyone so it wasn't a personal instance. I expect Ashes to have smth similar in its structure, if they decide to follow through with the divine catacomb idea.We have not received permission from Settite to share the quoted post.
https://www.youtube.com/watch?v=JioiLOOg4Hk
It was similar only in the concept of a catacomb with similarly-looking rooms. It wasn't procedurally generated and it wasn't tied to any cities or anything.We have not received permission from Settite to share the quoted post.
Here's one of the 14 such dungeonsWe have not received permission from Settite to share the quoted post.
And again, don't forget that these are hand-made. Procedurally generated ones could be even bigger and more intricate, if Intrepid nails the parameters for the generation.We have not received permission from Settite to share the quoted post.
Yes, we do need a clarification. A great question for the next dev stream.We have not received permission from WHIT3ROS3 to share the quoted post.
As said in that clip - instances are mainly for story-related stuff. There's no point for a player to redo a story instance when they've already seen that part of the story.We have not received permission from WHIT3ROS3 to share the quoted post.
Because, afaik, most if not all of that stuff is supposed to be farmed in the open world. And if you can get something through an instance where there's 0 potential for pvp - that's not a pvx design.We have not received permission from WHIT3ROS3 to share the quoted post.