Procedural Generated Dungeons Under a Divine Metropolis

Post by Settite on 2022-09-18 17:12:30

We have not received permission from Settite to share this post.

Post by Ludullu on 2022-09-18 17:17:49

Instance content is not supposed to be repeatable and will not give BiS stuff that open world bosses will. This suggestion would go directly against that design, so I disagree with it.

Post by Settite on 2022-09-18 17:46:56

We have not received permission from Settite to share this post.

Post by Aerlana on 2022-09-18 17:50:36

We have not received permission from Aerlana to share this post.

Post by Ludullu on 2022-09-18 17:59:27

We have not received permission from Settite to share the quoted post.
Here's a catacomb from L2. It was "instanced", in the way that you had to use a teleporter to get inside of the location, but the teleporter was open to everyone so it wasn't a personal instance. I expect Ashes to have smth similar in its structure, if they decide to follow through with the divine catacomb idea.
https://www.youtube.com/watch?v=JioiLOOg4Hk

Post by Settite on 2022-09-18 18:08:44

We have not received permission from Settite to share this post.

Post by Settite on 2022-09-18 18:10:48

We have not received permission from Settite to share this post.

Post by Ludullu on 2022-09-18 18:25:39

We have not received permission from Settite to share the quoted post.
It was similar only in the concept of a catacomb with similarly-looking rooms. It wasn't procedurally generated and it wasn't tied to any cities or anything.

But at its core it's pretty much what the divine catacombs could look like and function. Each divine node could have an entrance into the catacomb which would give different groups of people chances to outmaneuver some big guild that's trying to control the location. The procedural generation could easily build a location that looks exactly like the one in that video, just because you have room blocks that look pretty much identical (and Intrepid have already shown that their randomizing tech works nicely for this kind of stuff). And the location being accessible through a teleporter lets it be separate from the general open world, so the performance of the game inside should stay great.

All in all, if Intrepid decide to make this, it'd definitely be a very juicy farming location with a ton of pvp and a huge reason to develop at least one divine metro on the server, which will push people to siege nodes and that's the goal of the game.

Post by Settite on 2022-09-18 18:42:11

We have not received permission from Settite to share this post.

Post by Ludullu on 2022-09-18 19:00:35

We have not received permission from Settite to share the quoted post.
Here's one of the 14 such dungeons
x4r66id7x9gs.png

And here's a list of all of them with full maps for each on their respective pages
https://www.l2scroll.com/2020/04/

Post by Settite on 2022-09-18 19:03:33

We have not received permission from Settite to share this post.

Post by Ludullu on 2022-09-18 19:13:42

We have not received permission from Settite to share the quoted post.
And again, don't forget that these are hand-made. Procedurally generated ones could be even bigger and more intricate, if Intrepid nails the parameters for the generation.

Post by Settite on 2022-09-18 19:15:06

We have not received permission from Settite to share this post.

Post by Taaku on 2022-09-18 19:36:04

We have not received permission from Taaku to share this post.

Post by Settite on 2022-09-18 20:06:26

We have not received permission from Settite to share this post.

Post by WHIT3ROS3 on 2022-09-19 01:03:25

We have not received permission from WHIT3ROS3 to share this post.

Post by Ludullu on 2022-09-19 01:33:20

We have not received permission from WHIT3ROS3 to share the quoted post.
Yes, we do need a clarification. A great question for the next dev stream.

Here's the full quote.
https://youtube.com/clip/UgkxZ7N6M1JDXO1loO8cM8GinAwd1Xej7vor

The "non-repeatable" stuff was said in the context of you usual WoW-like stuff where you go into your own (or your party's) separate location where no one can interrupt what you're doing and then farm that location for gear and other shit. And Ashes won't have those.
We have not received permission from WHIT3ROS3 to share the quoted post.
As said in that clip - instances are mainly for story-related stuff. There's no point for a player to redo a story instance when they've already seen that part of the story.

There's obviously the ff14 approach of deleveling people and letting them help lowbies with their story stuff, but I don't think we've heard how Intrepid will approach that with the mentor program. Though we do know that it won't scale players to different lvls, so there's that.
We have not received permission from WHIT3ROS3 to share the quoted post.
Because, afaik, most if not all of that stuff is supposed to be farmed in the open world. And if you can get something through an instance where there's 0 potential for pvp - that's not a pvx design.

Though I'm pretty sure those story instances will reward people with basic gear (at respective lvls), so some of the same instances might give other rewards too.

But overall, the whole design is "a predominantly open world pvx game with limited resources", so the design is mainly directed towards the open world content.