An idea about resources for equipment!

Post by Hashtarr on 2022-09-22 21:58:39

We have not received permission from Hashtarr to share this post.

Post by Hashtarr on 2022-09-22 22:01:03

We have not received permission from Hashtarr to share this post.

Post by Ludullu on 2022-09-23 01:26:01

Resource scarcity is the whole point. You want to farm something but there's people already farming that location - either fight them for it or try joining them. That's the game.

Post by Hashtarr on 2022-09-23 04:44:20

We have not received permission from Hashtarr to share this post.

Post by Ludullu on 2022-09-23 05:04:08

We have not received permission from Hashtarr to share the quoted post.
And I played 12 years of open world dungeons with limited mob spots with dozens (and sometimes hundreds) of people fighting for those locations. And I (and many others) loved that. Everyone who doesn't like scarce materials can just not play the game. Steven knows his design and who it appeals to.

Post by Sapiverenus on 2022-09-23 07:45:39

We have not received permission from Sapiverenus to share this post.

Post by Hashtarr on 2022-09-23 19:26:00

We have not received permission from Hashtarr to share this post.

Post by Hashtarr on 2022-09-23 19:28:30

We have not received permission from Hashtarr to share this post.