Post by Azherae on 2022-09-22 18:30:18
I still personally have the utmost faith in their ability to do this and make at LEAST 40 of them seem distinct, until I see some serious cracks.
And you don't want every single one to feel completely distinct either.
Maybe I'm deluded about my own experiences/skill at design, but I have not generally understood why people think 64 classes is difficult. With the approach Intrepid seems to be taking, I definitely don't expect it to be difficult. And yes, I still expect them to be both 'distinct' and 'useful'. My last attempt at simulating/calculating this based on just names only gave me 12 'potential duds'.
There will definitely be builds and definitely 'common ones', but 'avoiding incompatible aspects of mechanics' is not the same as 'this class combination is worthless'.
And you don't want every single one to feel completely distinct either.
Maybe I'm deluded about my own experiences/skill at design, but I have not generally understood why people think 64 classes is difficult. With the approach Intrepid seems to be taking, I definitely don't expect it to be difficult. And yes, I still expect them to be both 'distinct' and 'useful'. My last attempt at simulating/calculating this based on just names only gave me 12 'potential duds'.
There will definitely be builds and definitely 'common ones', but 'avoiding incompatible aspects of mechanics' is not the same as 'this class combination is worthless'.