Post by SongRune on 2022-09-28 14:34:30
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A lot of people agree with you on this one. Sadly, I think the last we've heard is still that all buildings will use the racial appearance from the last levelup.
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The problem with this, is that it's double-edged. If someone is moving in to attack you , you have no idea whether you should run or fight back. It would make gatherers have to think twice before trying to defend themselves or their spot (and maybe lose their work so far), and make that risk calculation much harder than the other side's "eh, I'm a PvPer with an empty inventory. I'll be stronger than most people who focus seriously on gathering, and even if not...".
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The problem with hiding things like recipes and requirements in the Age of Wiki, is that they'll be figured out and then become simply an annoyance to everyone but the first pioneers which forces them to leave the game, break immersion, and get into the habit of looking things up. I don't feel this is healthy for the game, and I don't believe it can properly achieve the goal, either.
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This is the same problem, where in the Age of Wiki. Even though you could also unlock things organically, 'accidentally', you would put "being competent at your class" behind either "playing exactly the way the devs expected, assuming they made the unlock conditions fully intuitive" OR "having to look up the conditions and then grind them out". This will work for some people, but there are a lot of people that it won't work for, and those people will be stuck in the same place. Learning to look things up to progress. This one isn't as bad as the recipe scenario, but it's not great either.