open world pvp achievements

Post by xMrWoolf on 2022-09-28 00:37:40

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Post by Ludullu on 2022-09-28 01:38:39

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How exactly do you suggest avoiding that cheese though? Most of the pvp will happen against the same people (the ones participating in the owpvp). You could have some sort of delay on the counter, but then what about combat resurrections? Would the counter not tick when you wipe the enemy party several times in a row? And the delay wouldn't stop someone from just waiting it out while grinding the pvps with a friend.

In other words, I'm against this kind of feature cause I doubt there's a way to avoid the most obvious cheesing methods.

Post by Azherae on 2022-09-28 01:42:40

@NiKr , in your experience, if this was counted not in Open World but primarily for Guild Wars, would that work?

@xMrWoolf - any specific reason why Open World is preferred? That's usually, strictly speaking, the least competitive form of PvP. Achievements for like, Node Wars or Sieges might be more meaningful, right?

Post by Ludullu on 2022-09-28 01:51:37

NiKr, in your experience, if this was counted not in Open World but primarily for Guild Wars, would that work?
I meaaan, isn't Guild Wars related rewards already the rewards for killing people during said wars?

Though depending on how they set up the war dec system, it might still not work. Even if it's purely achievements and nothing else, there'll be people who really want those achievements (namely me). They'll make the smallest possible guild that can be decced with their and their friends' alts and just farm that shit in no time. Steven already said that you can kill war enemies however much you want, so yeah.

I could maaaybe see this kinda working with Node wars, purely because the cost of that kinda thing would be much greater, but then you could just pay someone on the other side to die to you a few hundred times. Or hell, you could just have a friend in that node and get the top achievement for each other.

I'm not saying this isn't a cool thing, and I myself have pvped very hardcore in L2 because it had top pvp leaderboards on the server's site, but quite often those places would have at least a few people who cheesed it. And while in L2's case those people would be dunked on and shunned, because they'd usually be shit in proper pvp, with an achievement system your rep wouldn't matter as much. It's not like someone a year from game's release would know for a fact whether you cheesed it or not. And imo that kind of interaction dilutes the value of the system, which is why I'm against it.

Post by Noaani on 2022-09-28 02:02:53

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Post by xMrWoolf on 2022-09-28 02:06:58

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Post by xMrWoolf on 2022-09-28 02:09:43

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Post by xMrWoolf on 2022-09-28 02:11:39

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Post by Ludullu on 2022-09-28 02:16:14

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Like I said, a delay will not stop the cheese. You'd only be crippling any good pvpers. I've had pvp sessions where I got dozens of pvp kills within minutes. At least 1/4 of those were on the same people, because the fight had a flow to it and they kept resurrecting.

If there was a timer on how many tick of the counter I could've gotten there - I'd be upset, because the counter wouldn't represent my true skill.

Post by akabear on 2022-09-28 09:50:08

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Post by Noaani on 2022-09-28 10:29:00

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Post by Sapiverenus on 2022-09-28 10:39:39

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Post by TheWandered on 2022-09-28 10:49:11

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Post by akabear on 2022-09-28 11:31:20

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Post by Ludullu on 2022-09-28 17:11:10

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Depending on how long it takes to delete an alt from your acc - it might take people from a few days to a year to go through a few hundred alts to get that kind of achievement. Even faster if you do this on a guild scale.