My take on the flagging system
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Then the system is working perfectly. The purpose of the corruption system is to encourage players to fight back more, and to PvP more. It's there to discourage serial ganking only. That's why you have to pay an extra price (higher green death penalties) to put a bounty on your attacker's head. You're only intended to do this if they're enough of a troublemaker that it's worth that to you, not just if you don't feel like being killed right now.
By your own statements, the system is working as intended. Whether you agree with that intent is obviously a different question, but it seems like you don't, so if not, I have some questions:
Would you prefer hard on/off flagging? If not, why not?
Not a few PvPers on these forums over time have indicated that corruption wouldn't be a meaningful deterrent to them. You've explained that you would be happy if it was possible to make an attacker red without having to drop anything on death (as I read the quoted post). Would you also be happy if the drop-on-death was the same for green as it was for purple, or are you only interested in the situation where the attacker can never gain any items from killing you?
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Only the killer gets corruption.
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Well that's where you're factually wrong. We gamers are RGB kind of entities. We're the rainbow itself
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