Question: Transition between melee & range weapons

Post by CROW3 on 2022-10-01 22:06:52

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Post by Ludullu on 2022-10-01 23:06:39

If they won't change the animation of same-type weapon switching too much from the one we saw in this stream (that being around 1-1.5sec), I'd probably go with a 2 second switch between range and melee weapons.

As for why, I think it just flows better and lets the animation play out properly. Even the switch from long to short bow from the stream looked a bit janky, so I'd like it to slow down a bit.

Post by Sathrago on 2022-10-01 23:09:06

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Post by Azherae on 2022-10-01 23:11:19

Fourteen Frames.

Because that's just what I'm used to, it feels right, it's noticeable without being troublesome, and I'm used to the attacks themselves having their own individual startup.

To me it's the equivalent of a 'stance change'. I want people to be able to do it quickly, telegraphing their STATE and probable next attack set, but not to lock them down so long into it that I get a real benefit out of attempting to move in that moment to counter their choice.

Post by Dolyem on 2022-10-01 23:36:04

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Post by SongRune on 2022-10-01 23:59:30

[I misread the quoted post]

Post by CROW3 on 2022-10-02 01:21:22

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Post by Sathrago on 2022-10-02 02:41:24

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Post by CROW3 on 2022-10-02 15:07:59

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Post by Dolyem on 2022-10-02 18:52:01

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Post by CROW3 on 2022-10-02 19:03:58

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Post by Azherae on 2022-10-02 19:09:33

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All the ones I'm familiar with handle it differently. You have a gauge or meter of some kind that is important to your performance, and swapping weapon sets that gauge to zero, to make you consider when you should swap it.

This also added some additional meaning to 'disarm' mechanics, causing your weapon to be unequipped. You could instantly re-equip it, but all your 'power gauge' was lost.

Post by Dolyem on 2022-10-02 23:32:29

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Post by Xenotor on 2022-10-03 18:29:29

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Post by CROW3 on 2022-10-03 19:03:29

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