Tab target is just sad
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Ashes' selling point is not generally its combat, many people just thought it was.
I wonder if that's frustrating to Steven, in the end... All that Node System work, and people fixated on 'Hybrid Combat' as if we haven't had that for years in many games.
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Yet Steven said that people can run into arrows that were loosened in action mode. Wouldn't that mean that it's action?
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How is that different from any action combat projectiles though? You literally just shoot in some direction and if another player happens to then move into the way of your projectile he gets hit.
Now there's a chance Steven misspoke, but that'd be one hell of a misspeak so I don't think he did. And if arrows are projectile I'd hope/assume that magic missiles are too. At which point you have yourself an action range combat.
I'd assume that if you aim at a crowd of people the soft lock will in fact just make your attacks hit one target, but if you're on top of a wall during a siege with a group of archers and yall are just unloading onto the ground before the gates, anyone who steps into that line of fire should be hit with those arrows even though they were loosened w/o a lock on. To me that sounds like as much of an action combat mechanic as anything can be.