Proposing an In Game System Idea

Post by Killendel on 2022-10-07 14:48:43

We have not received permission from Killendel to share this post.

Post by SongRune on 2022-10-07 15:01:56

These make great stories, and work well in single-player games but when you come down to the practical matter of it, they can quickly become un-fun things one has to grind for peak performance, particularly if the effects are strong.

I don't want to hear from a raid group "Okay, everyone grind your poison resistance by next Saturday. We're taking on the poison dragon next."

Post by Killendel on 2022-10-07 15:04:03

We have not received permission from Killendel to share this post.

Post by Ludullu on 2022-10-07 18:30:24

As that anime showed, this mainly leads to OP shit. And as Song said, everyone will just require their guild members to grind out any possible passives, especially if they are permanent.

Post by Mag7spy on 2022-10-07 19:39:22

We have not received permission from Mag7spy to share this post.

Post by Killendel on 2022-10-08 01:59:04

We have not received permission from Killendel to share this post.